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godot-docs/classes/class_instanceplaceholder.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InstancePlaceholder.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InstancePlaceholder:
InstancePlaceholder
===================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Placeholder for the root :ref:`Node<class_Node>` of a :ref:`PackedScene<class_PackedScene>`.
Description
-----------
Turning on the option **Load As Placeholder** for an instanced scene in the editor causes it to be replaced by an ``InstancePlaceholder`` when running the game. This makes it possible to delay actually loading the scene until calling :ref:`create_instance<class_InstancePlaceholder_method_create_instance>`. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
The ``InstancePlaceholder`` does not have a transform. This causes any child nodes to be positioned relatively to the :ref:`Viewport<class_Viewport>` from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
Methods
-------
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`create_instance<class_InstancePlaceholder_method_create_instance>` **(** :ref:`bool<class_bool>` replace=false, :ref:`PackedScene<class_PackedScene>` custom_scene=null **)** |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_instance_path<class_InstancePlaceholder_method_get_instance_path>` **(** **)** const |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_stored_values<class_InstancePlaceholder_method_get_stored_values>` **(** :ref:`bool<class_bool>` with_order=false **)** |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_InstancePlaceholder_method_create_instance:
- :ref:`Node<class_Node>` **create_instance** **(** :ref:`bool<class_bool>` replace=false, :ref:`PackedScene<class_PackedScene>` custom_scene=null **)**
----
.. _class_InstancePlaceholder_method_get_instance_path:
- :ref:`String<class_String>` **get_instance_path** **(** **)** const
Gets the path to the :ref:`PackedScene<class_PackedScene>` resource file that is loaded by default when calling :ref:`create_instance<class_InstancePlaceholder_method_create_instance>`.
----
.. _class_InstancePlaceholder_method_get_stored_values:
- :ref:`Dictionary<class_Dictionary>` **get_stored_values** **(** :ref:`bool<class_bool>` with_order=false **)**