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godot-docs/classes/class_inputeventgesture.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventGesture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventGesture:
InputEventGesture
=================
**Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`InputEventMagnifyGesture<class_InputEventMagnifyGesture>`, :ref:`InputEventPanGesture<class_InputEventPanGesture>`
Base class for touch control gestures.
Properties
----------
+-------------------------------+------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventGesture_property_position>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------+---------------------+
Property Descriptions
---------------------
.. _class_InputEventGesture_property_position:
- :ref:`Vector2<class_Vector2>` **position**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_position(value) |
+-----------+---------------------+
| *Getter* | get_position() |
+-----------+---------------------+
The local gesture position relative to the :ref:`Viewport<class_Viewport>`. If used in :ref:`Control._gui_input<class_Control_method__gui_input>`, the position is relative to the current :ref:`Control<class_Control>` that received this gesture.