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37 lines
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ReStructuredText
37 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Lightmapper.xml.
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.. _class_Lightmapper:
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Lightmapper
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===========
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`LightmapperRD<class_LightmapperRD>`
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Abstract class extended by lightmappers, for use in :ref:`LightmapGI<class_LightmapGI>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This class should be extended by custom lightmapper classes. Lightmappers can then be used with :ref:`LightmapGI<class_LightmapGI>` to provide fast baked global illumination in 3D.
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Godot contains a built-in GPU-based lightmapper :ref:`LightmapperRD<class_LightmapperRD>` that uses compute shaders, but custom lightmappers can be implemented by C++ modules.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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