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This also covers how to create custom loggers. - Remove notice on Windows 10 requirement for `print_rich()` in Output panel, since Godot requires Windows 10 as of 4.5.
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61 lines
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Scripting
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=========
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This section covers programming languages and core features to code your games
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in Godot.
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Here, you will find information that is not already covered in more specific
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sections. For instance, to learn about inputs, we recommend you to read
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:ref:`Inputs <toc-learn-features-inputs>`.
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.. rubric:: Programming languages
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:heading-level: 2
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The sections below each focus on a given programming language.
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-scripting
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gdscript/index
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c_sharp/index
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cpp/index
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other_languages
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gdextension/index
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.. _doc_scripting_core_features:
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Core features
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-------------
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Some features are specific to the engine and are available in all supported
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languages. Whether you code in GDScript, C#, or another language, the pages
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below will help you make the most of Godot.
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.. To split and organize better, into some related toctrees?
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.. toctree::
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:maxdepth: 1
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:name: toc-scripting-core-features
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how_to_read_the_godot_api
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debug/index
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idle_and_physics_processing
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groups
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nodes_and_scene_instances
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overridable_functions
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cross_language_scripting
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creating_script_templates
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evaluating_expressions
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change_scenes_manually
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instancing_with_signals
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pausing_games
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filesystem
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resources
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singletons_autoload
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scene_tree
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scene_unique_nodes
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logging
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