Files
2024-02-15 19:44:49 +01:00

50 lines
1.7 KiB
ReStructuredText

GD0003: Found multiple classes with the same name in the same script file
=========================================================================
==================================== ======================================
Value
==================================== ======================================
**Rule ID** GD0003
**Category** Usage
**Fix is breaking or non-breaking** Non-breaking
**Enabled by default** Yes
==================================== ======================================
Cause
-----
A script file contains multiple types that derives from ``GodotObject`` with
a name that matches the script file. Only one type in the script file should
match the file name.
Rule description
----------------
Godot requires scripts to have a unique path so every type must be defined on its
own file and the type name must match the file name.
.. code-block:: csharp
public partial class MyNode : Node { }
namespace DifferentNamespace
{
// Invalid because there's already a type with the name MyNode in this file.
public partial class MyNode : Node { }
}
// Invalid because there's already a type with the name MyNode in this file.
public partial class MyNode<T> : Node { }
How to fix violations
---------------------
To fix a violation of this rule, move each type declaration to a different file.
When to suppress warnings
-------------------------
Do not suppress a warning from this rule. Types that derive from ``GodotObject``
must have a unique path otherwise the engine can't load the script by path,
resulting in unexpected runtime errors.