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The documentation incorrectly stated that the default transfer_mode for `@rpc` is "unreliable", but the actual default in Godot's source code is "reliable". GDScript ref:3b48b0110e/modules/multiplayer/scene_rpc_interface.cpp (L90)C# ref:3b48b0110e/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RpcAttribute.cs (L27)Fixes #8874