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godot-docs/tutorials/assets_pipeline/exporting_3d_scenes.rst
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.. _doc_exporting_3d_scenes:
Exporting 3D scenes
===================
Overview
--------
In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (``.glb`` file) or glTF embedded with textures
(``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
.. note::
Only Blender 2.83 and newer can import glTF files exported by Godot.
To export a scene in the editor go to **Scene > Export As... > glTF 2.0 Scene...**
.. image:: img/gltf_godot_export.png
Limitations
-----------
There are several limitations with glTF export.
* No support for exporting particles since their implementation varies across engines.
* ShaderMaterials cannot be exported.
* No support for exporting 2D scenes.
.. seealso::
3D scenes can be saved at runtime using
:ref:`runtime file loading and saving <doc_runtime_file_loading_and_saving_3d_scenes>`,
including from an exported project.