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godot-docs/tutorials/2d/index.rst

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Godot includes a dedicated 2D renderer and 2D physics engine, as well as
2D-specific features like tilemaps, particles, and animation systems. This
section covers most 2D-specific topics in Godot.
For 2D topics not covered in this section, see also :ref:`doc_2d_skeletons` and
:ref:`doc_navigation_overview_2d`. For using physics in 2D, see
:ref:`doc_physics_index`. There is also a step-by-step tutorial on creating a 2D
game in :ref:`doc_your_first_2d_game`.
2D
==
.. toctree::
:maxdepth: 1
:name: toc-learn-features-2d
introduction_to_2d
canvas_layers
2d_transforms
.. _doc_2d_rendering:
Rendering
---------
.. toctree::
:maxdepth: 1
:name: toc-learn-features-2d-rendering
2d_lights_and_shadows
2d_meshes
2d_sprite_animation
particle_systems_2d
particle_process_material_2d
2d_antialiasing
custom_drawing_in_2d
2d_parallax
Physics and movement
--------------------
.. toctree::
:maxdepth: 1
:name: toc-learn-features-2d-physics
2d_movement
Tools
-----
.. toctree::
:maxdepth: 1
:name: toc-learn-features-2d-tools
using_tilesets
using_tilemaps