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59 lines
1.1 KiB
ReStructuredText
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Godot includes a dedicated 2D renderer and 2D physics engine, as well as
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2D-specific features like tilemaps, particles, and animation systems. This
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section covers most 2D-specific topics in Godot.
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For 2D topics not covered in this section, see also :ref:`doc_2d_skeletons` and
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:ref:`doc_navigation_overview_2d`. For using physics in 2D, see
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:ref:`doc_physics_index`. There is also a step-by-step tutorial on creating a 2D
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game in :ref:`doc_your_first_2d_game`.
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2D
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==
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-2d
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introduction_to_2d
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canvas_layers
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2d_transforms
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.. _doc_2d_rendering:
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Rendering
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---------
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-2d-rendering
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2d_lights_and_shadows
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2d_meshes
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2d_sprite_animation
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particle_systems_2d
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particle_process_material_2d
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2d_antialiasing
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custom_drawing_in_2d
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2d_parallax
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Physics and movement
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--------------------
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-2d-physics
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2d_movement
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Tools
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-----
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-2d-tools
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using_tilesets
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using_tilemaps
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