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godot-docs/classes/class_xrvrs.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/XRVRS.xml.
.. _class_XRVRS:
XRVRS
=====
**Inherits:** :ref:`Object<class_Object>`
Helper class for XR interfaces that generates VRS images.
.. rst-class:: classref-introduction-group
Description
-----------
This class is used by various XR interfaces to generate VRS textures that can be used to speed up rendering.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------+------------------------------------------------------------------+------------------------+
| :ref:`float<class_float>` | :ref:`vrs_min_radius<class_XRVRS_property_vrs_min_radius>` | ``20.0`` |
+-----------------------------+------------------------------------------------------------------+------------------------+
| :ref:`Rect2i<class_Rect2i>` | :ref:`vrs_render_region<class_XRVRS_property_vrs_render_region>` | ``Rect2i(0, 0, 0, 0)`` |
+-----------------------------+------------------------------------------------------------------+------------------------+
| :ref:`float<class_float>` | :ref:`vrs_strength<class_XRVRS_property_vrs_strength>` | ``1.0`` |
+-----------------------------+------------------------------------------------------------------+------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`make_vrs_texture<class_XRVRS_method_make_vrs_texture>`\ (\ target_size\: :ref:`Vector2<class_Vector2>`, eye_foci\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_XRVRS_property_vrs_min_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **vrs_min_radius** = ``20.0`` :ref:`🔗<class_XRVRS_property_vrs_min_radius>`
.. rst-class:: classref-property-setget
- |void| **set_vrs_min_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_vrs_min_radius**\ (\ )
The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.
.. rst-class:: classref-item-separator
----
.. _class_XRVRS_property_vrs_render_region:
.. rst-class:: classref-property
:ref:`Rect2i<class_Rect2i>` **vrs_render_region** = ``Rect2i(0, 0, 0, 0)`` :ref:`🔗<class_XRVRS_property_vrs_render_region>`
.. rst-class:: classref-property-setget
- |void| **set_vrs_render_region**\ (\ value\: :ref:`Rect2i<class_Rect2i>`\ )
- :ref:`Rect2i<class_Rect2i>` **get_vrs_render_region**\ (\ )
The render region that the VRS texture will be scaled to when generated.
.. rst-class:: classref-item-separator
----
.. _class_XRVRS_property_vrs_strength:
.. rst-class:: classref-property
:ref:`float<class_float>` **vrs_strength** = ``1.0`` :ref:`🔗<class_XRVRS_property_vrs_strength>`
.. rst-class:: classref-property-setget
- |void| **set_vrs_strength**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_vrs_strength**\ (\ )
The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_XRVRS_method_make_vrs_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **make_vrs_texture**\ (\ target_size\: :ref:`Vector2<class_Vector2>`, eye_foci\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_XRVRS_method_make_vrs_texture>`
Generates the VRS texture based on a render ``target_size`` adjusted by our VRS tile size. For each eyes focal point passed in ``eye_foci`` a layer is created. Focal point should be in NDC.
The result will be cached, requesting a VRS texture with unchanged parameters and settings will return the cached RID.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`