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godot-docs/classes/class_visualshadernodevec2parameter.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeVec2Parameter.xml.
.. _class_VisualShaderNodeVec2Parameter:
VisualShaderNodeVec2Parameter
=============================
**Inherits:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A :ref:`Vector2<class_Vector2>` parameter to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Translated to ``uniform vec2`` in the shader language.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>` | ``Vector2(0, 0)`` |
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>` | ``false`` |
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeVec2Parameter_property_default_value:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **default_value** = ``Vector2(0, 0)`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value>`
.. rst-class:: classref-property-setget
- |void| **set_default_value**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_default_value**\ (\ )
A default value to be assigned within the shader.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeVec2Parameter_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
Enables usage of the :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`