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86 lines
3.8 KiB
ReStructuredText
86 lines
3.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeVec2Parameter.xml.
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.. _class_VisualShaderNodeVec2Parameter:
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VisualShaderNodeVec2Parameter
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=============================
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**Inherits:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A :ref:`Vector2<class_Vector2>` parameter to be used within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Translated to ``uniform vec2`` in the shader language.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>` | ``Vector2(0, 0)`` |
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+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>` | ``false`` |
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+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeVec2Parameter_property_default_value:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **default_value** = ``Vector2(0, 0)`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value>`
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.. rst-class:: classref-property-setget
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- |void| **set_default_value**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_default_value**\ (\ )
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A default value to be assigned within the shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeVec2Parameter_property_default_value_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
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Enables usage of the :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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