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186 lines
6.5 KiB
ReStructuredText
186 lines
6.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeUIntOp.xml.
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.. _class_VisualShaderNodeUIntOp:
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VisualShaderNodeUIntOp
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======================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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An unsigned integer scalar operator to be used within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Applies :ref:`operator<class_VisualShaderNodeUIntOp_property_operator>` to two unsigned integer inputs: ``a`` and ``b``.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------------------------+-----------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` | :ref:`operator<class_VisualShaderNodeUIntOp_property_operator>` | ``0`` |
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+-------------------------------------------------------+-----------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_VisualShaderNodeUIntOp_Operator:
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.. rst-class:: classref-enumeration
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enum **Operator**: :ref:`🔗<enum_VisualShaderNodeUIntOp_Operator>`
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.. _class_VisualShaderNodeUIntOp_constant_OP_ADD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_ADD** = ``0``
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Sums two numbers using ``a + b``.
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.. _class_VisualShaderNodeUIntOp_constant_OP_SUB:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_SUB** = ``1``
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Subtracts two numbers using ``a - b``.
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.. _class_VisualShaderNodeUIntOp_constant_OP_MUL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_MUL** = ``2``
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Multiplies two numbers using ``a * b``.
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.. _class_VisualShaderNodeUIntOp_constant_OP_DIV:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_DIV** = ``3``
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Divides two numbers using ``a / b``.
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.. _class_VisualShaderNodeUIntOp_constant_OP_MOD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_MOD** = ``4``
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Calculates the remainder of two numbers using ``a % b``.
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.. _class_VisualShaderNodeUIntOp_constant_OP_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_MAX** = ``5``
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Returns the greater of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeUIntOp_constant_OP_MIN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_MIN** = ``6``
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Returns the lesser of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeUIntOp_constant_OP_BITWISE_AND:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_BITWISE_AND** = ``7``
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Returns the result of bitwise ``AND`` operation on the integer. Translates to ``a & b`` in the Godot Shader Language.
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.. _class_VisualShaderNodeUIntOp_constant_OP_BITWISE_OR:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_BITWISE_OR** = ``8``
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Returns the result of bitwise ``OR`` operation for two integers. Translates to ``a | b`` in the Godot Shader Language.
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.. _class_VisualShaderNodeUIntOp_constant_OP_BITWISE_XOR:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_BITWISE_XOR** = ``9``
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Returns the result of bitwise ``XOR`` operation for two integers. Translates to ``a ^ b`` in the Godot Shader Language.
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.. _class_VisualShaderNodeUIntOp_constant_OP_BITWISE_LEFT_SHIFT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_BITWISE_LEFT_SHIFT** = ``10``
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Returns the result of bitwise left shift operation on the integer. Translates to ``a << b`` in the Godot Shader Language.
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.. _class_VisualShaderNodeUIntOp_constant_OP_BITWISE_RIGHT_SHIFT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_BITWISE_RIGHT_SHIFT** = ``11``
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Returns the result of bitwise right shift operation on the integer. Translates to ``a >> b`` in the Godot Shader Language.
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.. _class_VisualShaderNodeUIntOp_constant_OP_ENUM_SIZE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **OP_ENUM_SIZE** = ``12``
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Represents the size of the :ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` enum.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeUIntOp_property_operator:
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.. rst-class:: classref-property
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:ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeUIntOp_property_operator>`
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.. rst-class:: classref-property-setget
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- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>`\ )
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- :ref:`Operator<enum_VisualShaderNodeUIntOp_Operator>` **get_operator**\ (\ )
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An operator to be applied to the inputs.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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