Files
godot-docs/classes/class_visualshadernoderemap.rst

148 lines
5.4 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeRemap.xml.
.. _class_VisualShaderNodeRemap:
VisualShaderNodeRemap
=====================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A visual shader node for remap function.
.. rst-class:: classref-introduction-group
Description
-----------
Remap will transform the input range into output range, e.g. you can change a ``0..1`` value to ``-2..2`` etc. See :ref:`@GlobalScope.remap()<class_@GlobalScope_method_remap>` for more details.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+--------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` | :ref:`op_type<class_VisualShaderNodeRemap_property_op_type>` | ``0`` |
+--------------------------------------------------+--------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeRemap_OpType:
.. rst-class:: classref-enumeration
enum **OpType**: :ref:`🔗<enum_VisualShaderNodeRemap_OpType>`
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_SCALAR** = ``0``
A floating-point scalar type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D** = ``1``
A 2D vector type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D_SCALAR** = ``2``
The ``value`` port uses a 2D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D** = ``3``
A 3D vector type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D_SCALAR** = ``4``
The ``value`` port uses a 3D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D** = ``5``
A 4D vector type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D_SCALAR** = ``6``
The ``value`` port uses a 4D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_MAX** = ``7``
Represents the size of the :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeRemap_property_op_type:
.. rst-class:: classref-property
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **op_type** = ``0`` :ref:`🔗<class_VisualShaderNodeRemap_property_op_type>`
.. rst-class:: classref-property-setget
- |void| **set_op_type**\ (\ value\: :ref:`OpType<enum_VisualShaderNodeRemap_OpType>`\ )
- :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **get_op_type**\ (\ )
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`