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godot-docs/classes/class_visualshadernodeparameter.rst
2025-11-22 03:28:38 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeParameter.xml.
.. _class_VisualShaderNodeParameter:
VisualShaderNodeParameter
=========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeBooleanParameter<class_VisualShaderNodeBooleanParameter>`, :ref:`VisualShaderNodeColorParameter<class_VisualShaderNodeColorParameter>`, :ref:`VisualShaderNodeFloatParameter<class_VisualShaderNodeFloatParameter>`, :ref:`VisualShaderNodeIntParameter<class_VisualShaderNodeIntParameter>`, :ref:`VisualShaderNodeTextureParameter<class_VisualShaderNodeTextureParameter>`, :ref:`VisualShaderNodeTransformParameter<class_VisualShaderNodeTransformParameter>`, :ref:`VisualShaderNodeUIntParameter<class_VisualShaderNodeUIntParameter>`, :ref:`VisualShaderNodeVec2Parameter<class_VisualShaderNodeVec2Parameter>`, :ref:`VisualShaderNodeVec3Parameter<class_VisualShaderNodeVec3Parameter>`, :ref:`VisualShaderNodeVec4Parameter<class_VisualShaderNodeVec4Parameter>`
A base type for the parameters within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
A parameter represents a variable in the shader which is set externally, i.e. from the :ref:`ShaderMaterial<class_ShaderMaterial>`. Parameters are exposed as properties in the :ref:`ShaderMaterial<class_ShaderMaterial>` and can be assigned from the Inspector or from a script.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+------------------------------------------------------------+--------------------------------------------------------------------------------+--------+
| :ref:`int<class_int>` | :ref:`instance_index<class_VisualShaderNodeParameter_property_instance_index>` | ``0`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`parameter_name<class_VisualShaderNodeParameter_property_parameter_name>` | ``""`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+--------+
| :ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` | :ref:`qualifier<class_VisualShaderNodeParameter_property_qualifier>` | ``0`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+--------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeParameter_Qualifier:
.. rst-class:: classref-enumeration
enum **Qualifier**: :ref:`🔗<enum_VisualShaderNodeParameter_Qualifier>`
.. _class_VisualShaderNodeParameter_constant_QUAL_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_NONE** = ``0``
The parameter will be tied to the :ref:`ShaderMaterial<class_ShaderMaterial>` using this shader.
.. _class_VisualShaderNodeParameter_constant_QUAL_GLOBAL:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_GLOBAL** = ``1``
The parameter will use a global value, defined in Project Settings.
.. _class_VisualShaderNodeParameter_constant_QUAL_INSTANCE:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_INSTANCE** = ``2``
The parameter will be tied to the node with attached :ref:`ShaderMaterial<class_ShaderMaterial>` using this shader.
.. _class_VisualShaderNodeParameter_constant_QUAL_INSTANCE_INDEX:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_INSTANCE_INDEX** = ``3``
The parameter will be tied to the node with attached :ref:`ShaderMaterial<class_ShaderMaterial>` using this shader. Enables setting a :ref:`instance_index<class_VisualShaderNodeParameter_property_instance_index>` property.
.. _class_VisualShaderNodeParameter_constant_QUAL_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_MAX** = ``4``
Represents the size of the :ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeParameter_property_instance_index:
.. rst-class:: classref-property
:ref:`int<class_int>` **instance_index** = ``0`` :ref:`🔗<class_VisualShaderNodeParameter_property_instance_index>`
.. rst-class:: classref-property-setget
- |void| **set_instance_index**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_instance_index**\ (\ )
The index within 0-15 range, which is used to avoid clashes when shader used on multiple materials.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeParameter_property_parameter_name:
.. rst-class:: classref-property
:ref:`String<class_String>` **parameter_name** = ``""`` :ref:`🔗<class_VisualShaderNodeParameter_property_parameter_name>`
.. rst-class:: classref-property-setget
- |void| **set_parameter_name**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_parameter_name**\ (\ )
Name of the parameter, by which it can be accessed through the :ref:`ShaderMaterial<class_ShaderMaterial>` properties.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeParameter_property_qualifier:
.. rst-class:: classref-property
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **qualifier** = ``0`` :ref:`🔗<class_VisualShaderNodeParameter_property_qualifier>`
.. rst-class:: classref-property-setget
- |void| **set_qualifier**\ (\ value\: :ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>`\ )
- :ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **get_qualifier**\ (\ )
Defines the scope of the parameter.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`