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godot-docs/classes/class_visualshadernodefloatop.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeFloatOp.xml.
.. _class_VisualShaderNodeFloatOp:
VisualShaderNodeFloatOp
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A floating-point scalar operator to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Applies :ref:`operator<class_VisualShaderNodeFloatOp_property_operator>` to two floating-point inputs: ``a`` and ``b``.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+--------------------------------------------------------+------------------------------------------------------------------+-------+
| :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` | :ref:`operator<class_VisualShaderNodeFloatOp_property_operator>` | ``0`` |
+--------------------------------------------------------+------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeFloatOp_Operator:
.. rst-class:: classref-enumeration
enum **Operator**: :ref:`🔗<enum_VisualShaderNodeFloatOp_Operator>`
.. _class_VisualShaderNodeFloatOp_constant_OP_ADD:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ADD** = ``0``
Sums two numbers using ``a + b``.
.. _class_VisualShaderNodeFloatOp_constant_OP_SUB:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_SUB** = ``1``
Subtracts two numbers using ``a - b``.
.. _class_VisualShaderNodeFloatOp_constant_OP_MUL:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MUL** = ``2``
Multiplies two numbers using ``a * b``.
.. _class_VisualShaderNodeFloatOp_constant_OP_DIV:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_DIV** = ``3``
Divides two numbers using ``a / b``.
.. _class_VisualShaderNodeFloatOp_constant_OP_MOD:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MOD** = ``4``
Calculates the remainder of two numbers. Translates to ``mod(a, b)`` in the Godot Shader Language.
.. _class_VisualShaderNodeFloatOp_constant_OP_POW:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_POW** = ``5``
Raises the ``a`` to the power of ``b``. Translates to ``pow(a, b)`` in the Godot Shader Language.
.. _class_VisualShaderNodeFloatOp_constant_OP_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MAX** = ``6``
Returns the greater of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
.. _class_VisualShaderNodeFloatOp_constant_OP_MIN:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MIN** = ``7``
Returns the lesser of two numbers. Translates to ``min(a, b)`` in the Godot Shader Language.
.. _class_VisualShaderNodeFloatOp_constant_OP_ATAN2:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ATAN2** = ``8``
Returns the arc-tangent of the parameters. Translates to ``atan(a, b)`` in the Godot Shader Language.
.. _class_VisualShaderNodeFloatOp_constant_OP_STEP:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_STEP** = ``9``
Generates a step function by comparing ``b``\ (x) to ``a``\ (edge). Returns 0.0 if ``x`` is smaller than ``edge`` and otherwise 1.0. Translates to ``step(a, b)`` in the Godot Shader Language.
.. _class_VisualShaderNodeFloatOp_constant_OP_ENUM_SIZE:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ENUM_SIZE** = ``10``
Represents the size of the :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeFloatOp_property_operator:
.. rst-class:: classref-property
:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeFloatOp_property_operator>`
.. rst-class:: classref-property-setget
- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>`\ )
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **get_operator**\ (\ )
An operator to be applied to the inputs.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`