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godot-docs/classes/class_visualshadernodecolorop.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeColorOp.xml.
.. _class_VisualShaderNodeColorOp:
VisualShaderNodeColorOp
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A :ref:`Color<class_Color>` operator to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Applies :ref:`operator<class_VisualShaderNodeColorOp_property_operator>` to two color inputs.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+--------------------------------------------------------+------------------------------------------------------------------+-------+
| :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` | :ref:`operator<class_VisualShaderNodeColorOp_property_operator>` | ``0`` |
+--------------------------------------------------------+------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeColorOp_Operator:
.. rst-class:: classref-enumeration
enum **Operator**: :ref:`🔗<enum_VisualShaderNodeColorOp_Operator>`
.. _class_VisualShaderNodeColorOp_constant_OP_SCREEN:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_SCREEN** = ``0``
Produce a screen effect with the following formula:
::
result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);
.. _class_VisualShaderNodeColorOp_constant_OP_DIFFERENCE:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DIFFERENCE** = ``1``
Produce a difference effect with the following formula:
::
result = abs(a - b);
.. _class_VisualShaderNodeColorOp_constant_OP_DARKEN:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DARKEN** = ``2``
Produce a darken effect with the following formula:
::
result = min(a, b);
.. _class_VisualShaderNodeColorOp_constant_OP_LIGHTEN:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_LIGHTEN** = ``3``
Produce a lighten effect with the following formula:
::
result = max(a, b);
.. _class_VisualShaderNodeColorOp_constant_OP_OVERLAY:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_OVERLAY** = ``4``
Produce an overlay effect with the following formula:
::
for (int i = 0; i < 3; i++) {
float base = a[i];
float blend = b[i];
if (base < 0.5) {
result[i] = 2.0 * base * blend;
} else {
result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);
}
}
.. _class_VisualShaderNodeColorOp_constant_OP_DODGE:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DODGE** = ``5``
Produce a dodge effect with the following formula:
::
result = a / (vec3(1.0) - b);
.. _class_VisualShaderNodeColorOp_constant_OP_BURN:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_BURN** = ``6``
Produce a burn effect with the following formula:
::
result = vec3(1.0) - (vec3(1.0) - a) / b;
.. _class_VisualShaderNodeColorOp_constant_OP_SOFT_LIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_SOFT_LIGHT** = ``7``
Produce a soft light effect with the following formula:
::
for (int i = 0; i < 3; i++) {
float base = a[i];
float blend = b[i];
if (base < 0.5) {
result[i] = base * (blend + 0.5);
} else {
result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));
}
}
.. _class_VisualShaderNodeColorOp_constant_OP_HARD_LIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_HARD_LIGHT** = ``8``
Produce a hard light effect with the following formula:
::
for (int i = 0; i < 3; i++) {
float base = a[i];
float blend = b[i];
if (base < 0.5) {
result[i] = base * (2.0 * blend);
} else {
result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));
}
}
.. _class_VisualShaderNodeColorOp_constant_OP_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_MAX** = ``9``
Represents the size of the :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeColorOp_property_operator:
.. rst-class:: classref-property
:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeColorOp_property_operator>`
.. rst-class:: classref-property-setget
- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>`\ )
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **get_operator**\ (\ )
An operator to be applied to the inputs.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`