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godot-docs/classes/class_texture2darrayrd.rst
2025-06-07 03:33:02 +00:00

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.. _class_Texture2DArrayRD:
Texture2DArrayRD
================
**Inherits:** :ref:`TextureLayeredRD<class_TextureLayeredRD>` **<** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Texture Array for 2D that is bound to a texture created on the :ref:`RenderingDevice<class_RenderingDevice>`.
.. rst-class:: classref-introduction-group
Description
-----------
This texture array class allows you to use a 2D array texture created directly on the :ref:`RenderingDevice<class_RenderingDevice>` as a texture for materials, meshes, etc.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`