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godot-docs/classes/class_sprite3d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite3D.xml.
.. _class_Sprite3D:
Sprite3D
========
**Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
2D sprite node in a 3D world.
.. rst-class:: classref-introduction-group
Description
-----------
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also :ref:`SpriteBase3D<class_SpriteBase3D>` where properties such as the billboard mode are defined.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
+-----------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2i(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
+-----------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite3D_property_texture>` | |
+-----------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------+-----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_Sprite3D_signal_frame_changed:
.. rst-class:: classref-signal
**frame_changed**\ (\ ) :ref:`🔗<class_Sprite3D_signal_frame_changed>`
Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
.. rst-class:: classref-item-separator
----
.. _class_Sprite3D_signal_texture_changed:
.. rst-class:: classref-signal
**texture_changed**\ (\ ) :ref:`🔗<class_Sprite3D_signal_texture_changed>`
Emitted when the :ref:`texture<class_Sprite3D_property_texture>` changes.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_Sprite3D_property_frame:
.. rst-class:: classref-property
:ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_Sprite3D_property_frame>`
.. rst-class:: classref-property-setget
- |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_frame**\ (\ )
Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1. This property is automatically adjusted when :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to ``0``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite3D_property_frame_coords:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)`` :ref:`🔗<class_Sprite3D_property_frame_coords>`
.. rst-class:: classref-property-setget
- |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
- :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
.. rst-class:: classref-item-separator
----
.. _class_Sprite3D_property_hframes:
.. rst-class:: classref-property
:ref:`int<class_int>` **hframes** = ``1`` :ref:`🔗<class_Sprite3D_property_hframes>`
.. rst-class:: classref-property-setget
- |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_hframes**\ (\ )
The number of columns in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite3D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite3D_property_frame>` is reset to ``0``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite3D_property_region_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **region_enabled** = ``false`` :ref:`🔗<class_Sprite3D_property_region_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
If ``true``, the sprite will use :ref:`region_rect<class_Sprite3D_property_region_rect>` and display only the specified part of its texture.
.. rst-class:: classref-item-separator
----
.. _class_Sprite3D_property_region_rect:
.. rst-class:: classref-property
:ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_Sprite3D_property_region_rect>`
.. rst-class:: classref-property-setget
- |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
- :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite3D_property_texture:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Sprite3D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
:ref:`Texture2D<class_Texture2D>` object to draw. If :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>` is used, this will be overridden. The size information is still used.
.. rst-class:: classref-item-separator
----
.. _class_Sprite3D_property_vframes:
.. rst-class:: classref-property
:ref:`int<class_int>` **vframes** = ``1`` :ref:`🔗<class_Sprite3D_property_vframes>`
.. rst-class:: classref-property-setget
- |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_vframes**\ (\ )
The number of rows in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite3D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite3D_property_frame>` is reset to ``0``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`