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518 lines
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ReStructuredText
518 lines
27 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SkeletonProfile.xml.
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.. _class_SkeletonProfile:
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SkeletonProfile
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===============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>`
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Base class for a profile of a virtual skeleton used as a target for retargeting.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This resource is used in :ref:`EditorScenePostImport<class_EditorScenePostImport>`. Some parameters are referring to bones in :ref:`Skeleton3D<class_Skeleton3D>`, :ref:`Skin<class_Skin>`, :ref:`Animation<class_Animation>`, and some other nodes are rewritten based on the parameters of **SkeletonProfile**.
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\ **Note:** These parameters need to be set only when creating a custom profile. In :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>`, they are defined internally as read-only values.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Retargeting 3D Skeletons <../tutorials/assets_pipeline/retargeting_3d_skeletons>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`bone_size<class_SkeletonProfile_property_bone_size>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`group_size<class_SkeletonProfile_property_group_size>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`root_bone<class_SkeletonProfile_property_root_bone>` | ``&""`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`scale_base_bone<class_SkeletonProfile_property_scale_base_bone>` | ``&""`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_bone<class_SkeletonProfile_method_find_bone>`\ (\ bone_name\: :ref:`StringName<class_StringName>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_bone_name<class_SkeletonProfile_method_get_bone_name>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_bone_parent<class_SkeletonProfile_method_get_bone_parent>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_bone_tail<class_SkeletonProfile_method_get_bone_tail>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_group<class_SkeletonProfile_method_get_group>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_group_name<class_SkeletonProfile_method_get_group_name>`\ (\ group_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_handle_offset<class_SkeletonProfile_method_get_handle_offset>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`get_reference_pose<class_SkeletonProfile_method_get_reference_pose>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` | :ref:`get_tail_direction<class_SkeletonProfile_method_get_tail_direction>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`get_texture<class_SkeletonProfile_method_get_texture>`\ (\ group_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_required<class_SkeletonProfile_method_is_required>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_bone_name<class_SkeletonProfile_method_set_bone_name>`\ (\ bone_idx\: :ref:`int<class_int>`, bone_name\: :ref:`StringName<class_StringName>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_bone_parent<class_SkeletonProfile_method_set_bone_parent>`\ (\ bone_idx\: :ref:`int<class_int>`, bone_parent\: :ref:`StringName<class_StringName>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_bone_tail<class_SkeletonProfile_method_set_bone_tail>`\ (\ bone_idx\: :ref:`int<class_int>`, bone_tail\: :ref:`StringName<class_StringName>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_group<class_SkeletonProfile_method_set_group>`\ (\ bone_idx\: :ref:`int<class_int>`, group\: :ref:`StringName<class_StringName>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_group_name<class_SkeletonProfile_method_set_group_name>`\ (\ group_idx\: :ref:`int<class_int>`, group_name\: :ref:`StringName<class_StringName>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_handle_offset<class_SkeletonProfile_method_set_handle_offset>`\ (\ bone_idx\: :ref:`int<class_int>`, handle_offset\: :ref:`Vector2<class_Vector2>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_reference_pose<class_SkeletonProfile_method_set_reference_pose>`\ (\ bone_idx\: :ref:`int<class_int>`, bone_name\: :ref:`Transform3D<class_Transform3D>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_required<class_SkeletonProfile_method_set_required>`\ (\ bone_idx\: :ref:`int<class_int>`, required\: :ref:`bool<class_bool>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_tail_direction<class_SkeletonProfile_method_set_tail_direction>`\ (\ bone_idx\: :ref:`int<class_int>`, tail_direction\: :ref:`TailDirection<enum_SkeletonProfile_TailDirection>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_texture<class_SkeletonProfile_method_set_texture>`\ (\ group_idx\: :ref:`int<class_int>`, texture\: :ref:`Texture2D<class_Texture2D>`\ ) |
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+----------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_SkeletonProfile_signal_profile_updated:
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.. rst-class:: classref-signal
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**profile_updated**\ (\ ) :ref:`🔗<class_SkeletonProfile_signal_profile_updated>`
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This signal is emitted when change the value in profile. This is used to update key name in the :ref:`BoneMap<class_BoneMap>` and to redraw the :ref:`BoneMap<class_BoneMap>` editor.
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\ **Note:** This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the :ref:`BoneMap<class_BoneMap>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_SkeletonProfile_TailDirection:
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.. rst-class:: classref-enumeration
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enum **TailDirection**: :ref:`🔗<enum_SkeletonProfile_TailDirection>`
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.. _class_SkeletonProfile_constant_TAIL_DIRECTION_AVERAGE_CHILDREN:
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.. rst-class:: classref-enumeration-constant
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:ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **TAIL_DIRECTION_AVERAGE_CHILDREN** = ``0``
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Direction to the average coordinates of bone children.
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.. _class_SkeletonProfile_constant_TAIL_DIRECTION_SPECIFIC_CHILD:
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.. rst-class:: classref-enumeration-constant
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:ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **TAIL_DIRECTION_SPECIFIC_CHILD** = ``1``
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Direction to the coordinates of specified bone child.
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.. _class_SkeletonProfile_constant_TAIL_DIRECTION_END:
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.. rst-class:: classref-enumeration-constant
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:ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **TAIL_DIRECTION_END** = ``2``
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Direction is not calculated.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_SkeletonProfile_property_bone_size:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **bone_size** = ``0`` :ref:`🔗<class_SkeletonProfile_property_bone_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_bone_size**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_bone_size**\ (\ )
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The amount of bones in retargeting section's :ref:`BoneMap<class_BoneMap>` editor. For example, :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>` has 56 bones.
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The size of elements in :ref:`BoneMap<class_BoneMap>` updates when changing this property in it's assigned **SkeletonProfile**.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_property_group_size:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **group_size** = ``0`` :ref:`🔗<class_SkeletonProfile_property_group_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_group_size**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_group_size**\ (\ )
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The amount of groups of bones in retargeting section's :ref:`BoneMap<class_BoneMap>` editor. For example, :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>` has 4 groups.
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This property exists to separate the bone list into several sections in the editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_property_root_bone:
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.. rst-class:: classref-property
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:ref:`StringName<class_StringName>` **root_bone** = ``&""`` :ref:`🔗<class_SkeletonProfile_property_root_bone>`
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.. rst-class:: classref-property-setget
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- |void| **set_root_bone**\ (\ value\: :ref:`StringName<class_StringName>`\ )
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- :ref:`StringName<class_StringName>` **get_root_bone**\ (\ )
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A bone name that will be used as the root bone in :ref:`AnimationTree<class_AnimationTree>`. This should be the bone of the parent of hips that exists at the world origin.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_property_scale_base_bone:
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.. rst-class:: classref-property
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:ref:`StringName<class_StringName>` **scale_base_bone** = ``&""`` :ref:`🔗<class_SkeletonProfile_property_scale_base_bone>`
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.. rst-class:: classref-property-setget
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- |void| **set_scale_base_bone**\ (\ value\: :ref:`StringName<class_StringName>`\ )
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- :ref:`StringName<class_StringName>` **get_scale_base_bone**\ (\ )
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A bone name which will use model's height as the coefficient for normalization. For example, :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>` defines it as ``Hips``.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_SkeletonProfile_method_find_bone:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **find_bone**\ (\ bone_name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_find_bone>`
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Returns the bone index that matches ``bone_name`` as its name.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_bone_name:
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.. rst-class:: classref-method
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:ref:`StringName<class_StringName>` **get_bone_name**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_bone_name>`
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Returns the name of the bone at ``bone_idx`` that will be the key name in the :ref:`BoneMap<class_BoneMap>`.
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In the retargeting process, the returned bone name is the bone name of the target skeleton.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_bone_parent:
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.. rst-class:: classref-method
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:ref:`StringName<class_StringName>` **get_bone_parent**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_bone_parent>`
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Returns the name of the bone which is the parent to the bone at ``bone_idx``. The result is empty if the bone has no parent.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_bone_tail:
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.. rst-class:: classref-method
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:ref:`StringName<class_StringName>` **get_bone_tail**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_bone_tail>`
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Returns the name of the bone which is the tail of the bone at ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_group:
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.. rst-class:: classref-method
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:ref:`StringName<class_StringName>` **get_group**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_group>`
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Returns the group of the bone at ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_group_name:
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.. rst-class:: classref-method
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:ref:`StringName<class_StringName>` **get_group_name**\ (\ group_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_group_name>`
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Returns the name of the group at ``group_idx`` that will be the drawing group in the :ref:`BoneMap<class_BoneMap>` editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_handle_offset:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_handle_offset**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_handle_offset>`
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Returns the offset of the bone at ``bone_idx`` that will be the button position in the :ref:`BoneMap<class_BoneMap>` editor.
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This is the offset with origin at the top left corner of the square.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_reference_pose:
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.. rst-class:: classref-method
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:ref:`Transform3D<class_Transform3D>` **get_reference_pose**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_reference_pose>`
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Returns the reference pose transform for bone ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_tail_direction:
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.. rst-class:: classref-method
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:ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **get_tail_direction**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_tail_direction>`
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Returns the tail direction of the bone at ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_get_texture:
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.. rst-class:: classref-method
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:ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ group_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_get_texture>`
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Returns the texture of the group at ``group_idx`` that will be the drawing group background image in the :ref:`BoneMap<class_BoneMap>` editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_is_required:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_required**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonProfile_method_is_required>`
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Returns whether the bone at ``bone_idx`` is required for retargeting.
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This value is used by the bone map editor. If this method returns ``true``, and no bone is assigned, the handle color will be red on the bone map editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_bone_name:
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.. rst-class:: classref-method
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|void| **set_bone_name**\ (\ bone_idx\: :ref:`int<class_int>`, bone_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_bone_name>`
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Sets the name of the bone at ``bone_idx`` that will be the key name in the :ref:`BoneMap<class_BoneMap>`.
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In the retargeting process, the setting bone name is the bone name of the target skeleton.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_bone_parent:
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.. rst-class:: classref-method
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|void| **set_bone_parent**\ (\ bone_idx\: :ref:`int<class_int>`, bone_parent\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_bone_parent>`
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Sets the bone with name ``bone_parent`` as the parent of the bone at ``bone_idx``. If an empty string is passed, then the bone has no parent.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_bone_tail:
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.. rst-class:: classref-method
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|void| **set_bone_tail**\ (\ bone_idx\: :ref:`int<class_int>`, bone_tail\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_bone_tail>`
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Sets the bone with name ``bone_tail`` as the tail of the bone at ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_group:
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.. rst-class:: classref-method
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|void| **set_group**\ (\ bone_idx\: :ref:`int<class_int>`, group\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_group>`
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Sets the group of the bone at ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_group_name:
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.. rst-class:: classref-method
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|void| **set_group_name**\ (\ group_idx\: :ref:`int<class_int>`, group_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_group_name>`
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Sets the name of the group at ``group_idx`` that will be the drawing group in the :ref:`BoneMap<class_BoneMap>` editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_handle_offset:
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.. rst-class:: classref-method
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|void| **set_handle_offset**\ (\ bone_idx\: :ref:`int<class_int>`, handle_offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_handle_offset>`
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Sets the offset of the bone at ``bone_idx`` that will be the button position in the :ref:`BoneMap<class_BoneMap>` editor.
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This is the offset with origin at the top left corner of the square.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_reference_pose:
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.. rst-class:: classref-method
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|void| **set_reference_pose**\ (\ bone_idx\: :ref:`int<class_int>`, bone_name\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_reference_pose>`
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Sets the reference pose transform for bone ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_required:
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.. rst-class:: classref-method
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|void| **set_required**\ (\ bone_idx\: :ref:`int<class_int>`, required\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_required>`
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Sets the required status for bone ``bone_idx`` to ``required``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_tail_direction:
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.. rst-class:: classref-method
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|void| **set_tail_direction**\ (\ bone_idx\: :ref:`int<class_int>`, tail_direction\: :ref:`TailDirection<enum_SkeletonProfile_TailDirection>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_tail_direction>`
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Sets the tail direction of the bone at ``bone_idx``.
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\ **Note:** This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonProfile_method_set_texture:
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.. rst-class:: classref-method
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|void| **set_texture**\ (\ group_idx\: :ref:`int<class_int>`, texture\: :ref:`Texture2D<class_Texture2D>`\ ) :ref:`🔗<class_SkeletonProfile_method_set_texture>`
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Sets the texture of the group at ``group_idx`` that will be the drawing group background image in the :ref:`BoneMap<class_BoneMap>` editor.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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