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godot-docs/classes/class_skeletonmodificationstack2d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SkeletonModificationStack2D.xml.
.. _class_SkeletonModificationStack2D:
SkeletonModificationStack2D
===========================
**Experimental:** This class may be changed or removed in future versions.
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A resource that holds a stack of :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ s.
.. rst-class:: classref-introduction-group
Description
-----------
This resource is used by the Skeleton and holds a stack of :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ s.
This controls the order of the modifications and how they are applied. Modification order is especially important for full-body IK setups, as you need to execute the modifications in the correct order to get the desired results. For example, you want to execute a modification on the spine *before* the arms on a humanoid skeleton.
This resource also controls how strongly all of the modifications are applied to the :ref:`Skeleton2D<class_Skeleton2D>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`enabled<class_SkeletonModificationStack2D_property_enabled>` | ``false`` |
+---------------------------+------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`modification_count<class_SkeletonModificationStack2D_property_modification_count>` | ``0`` |
+---------------------------+------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`strength<class_SkeletonModificationStack2D_property_strength>` | ``1.0`` |
+---------------------------+------------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_modification<class_SkeletonModificationStack2D_method_add_modification>`\ (\ modification\: :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ ) |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`delete_modification<class_SkeletonModificationStack2D_method_delete_modification>`\ (\ mod_idx\: :ref:`int<class_int>`\ ) |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`enable_all_modifications<class_SkeletonModificationStack2D_method_enable_all_modifications>`\ (\ enabled\: :ref:`bool<class_bool>`\ ) |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`execute<class_SkeletonModificationStack2D_method_execute>`\ (\ delta\: :ref:`float<class_float>`, execution_mode\: :ref:`int<class_int>`\ ) |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_is_setup<class_SkeletonModificationStack2D_method_get_is_setup>`\ (\ ) |const| |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`SkeletonModification2D<class_SkeletonModification2D>` | :ref:`get_modification<class_SkeletonModificationStack2D_method_get_modification>`\ (\ mod_idx\: :ref:`int<class_int>`\ ) |const| |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Skeleton2D<class_Skeleton2D>` | :ref:`get_skeleton<class_SkeletonModificationStack2D_method_get_skeleton>`\ (\ ) |const| |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_modification<class_SkeletonModificationStack2D_method_set_modification>`\ (\ mod_idx\: :ref:`int<class_int>`, modification\: :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ ) |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`setup<class_SkeletonModificationStack2D_method_setup>`\ (\ ) |
+-------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_SkeletonModificationStack2D_property_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **enabled** = ``false`` :ref:`🔗<class_SkeletonModificationStack2D_property_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_enabled**\ (\ )
If ``true``, the modification's in the stack will be called. This is handled automatically through the :ref:`Skeleton2D<class_Skeleton2D>` node.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_property_modification_count:
.. rst-class:: classref-property
:ref:`int<class_int>` **modification_count** = ``0`` :ref:`🔗<class_SkeletonModificationStack2D_property_modification_count>`
.. rst-class:: classref-property-setget
- |void| **set_modification_count**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_modification_count**\ (\ )
The number of modifications in the stack.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_property_strength:
.. rst-class:: classref-property
:ref:`float<class_float>` **strength** = ``1.0`` :ref:`🔗<class_SkeletonModificationStack2D_property_strength>`
.. rst-class:: classref-property-setget
- |void| **set_strength**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_strength**\ (\ )
The interpolation strength of the modifications in stack. A value of ``0`` will make it where the modifications are not applied, a strength of ``0.5`` will be half applied, and a strength of ``1`` will allow the modifications to be fully applied and override the :ref:`Skeleton2D<class_Skeleton2D>` :ref:`Bone2D<class_Bone2D>` poses.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_SkeletonModificationStack2D_method_add_modification:
.. rst-class:: classref-method
|void| **add_modification**\ (\ modification\: :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ ) :ref:`🔗<class_SkeletonModificationStack2D_method_add_modification>`
Adds the passed-in :ref:`SkeletonModification2D<class_SkeletonModification2D>` to the stack.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_method_delete_modification:
.. rst-class:: classref-method
|void| **delete_modification**\ (\ mod_idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_SkeletonModificationStack2D_method_delete_modification>`
Deletes the :ref:`SkeletonModification2D<class_SkeletonModification2D>` at the index position ``mod_idx``, if it exists.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_method_enable_all_modifications:
.. rst-class:: classref-method
|void| **enable_all_modifications**\ (\ enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SkeletonModificationStack2D_method_enable_all_modifications>`
Enables all :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ s in the stack.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_method_execute:
.. rst-class:: classref-method
|void| **execute**\ (\ delta\: :ref:`float<class_float>`, execution_mode\: :ref:`int<class_int>`\ ) :ref:`🔗<class_SkeletonModificationStack2D_method_execute>`
Executes all of the :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ s in the stack that use the same execution mode as the passed-in ``execution_mode``, starting from index ``0`` to :ref:`modification_count<class_SkeletonModificationStack2D_property_modification_count>`.
\ **Note:** The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_method_get_is_setup:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_is_setup**\ (\ ) |const| :ref:`🔗<class_SkeletonModificationStack2D_method_get_is_setup>`
Returns a boolean that indicates whether the modification stack is setup and can execute.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_method_get_modification:
.. rst-class:: classref-method
:ref:`SkeletonModification2D<class_SkeletonModification2D>` **get_modification**\ (\ mod_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModificationStack2D_method_get_modification>`
Returns the :ref:`SkeletonModification2D<class_SkeletonModification2D>` at the passed-in index, ``mod_idx``.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_method_get_skeleton:
.. rst-class:: classref-method
:ref:`Skeleton2D<class_Skeleton2D>` **get_skeleton**\ (\ ) |const| :ref:`🔗<class_SkeletonModificationStack2D_method_get_skeleton>`
Returns the :ref:`Skeleton2D<class_Skeleton2D>` node that the SkeletonModificationStack2D is bound to.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_method_set_modification:
.. rst-class:: classref-method
|void| **set_modification**\ (\ mod_idx\: :ref:`int<class_int>`, modification\: :ref:`SkeletonModification2D<class_SkeletonModification2D>`\ ) :ref:`🔗<class_SkeletonModificationStack2D_method_set_modification>`
Sets the modification at ``mod_idx`` to the passed-in modification, ``modification``.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModificationStack2D_method_setup:
.. rst-class:: classref-method
|void| **setup**\ (\ ) :ref:`🔗<class_SkeletonModificationStack2D_method_setup>`
Sets up the modification stack so it can execute. This function should be called by :ref:`Skeleton2D<class_Skeleton2D>` and shouldn't be manually called unless you know what you are doing.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`