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184 lines
6.8 KiB
ReStructuredText
184 lines
6.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Shortcut.xml.
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.. _class_Shortcut:
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Shortcut
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========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A shortcut for binding input.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Shortcuts (also known as hotkeys) are containers of :ref:`InputEvent<class_InputEvent>` resources. They are commonly used to interact with a :ref:`Control<class_Control>` element from an :ref:`InputEvent<class_InputEvent>`.
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One shortcut can contain multiple :ref:`InputEvent<class_InputEvent>` resources, making it possible to trigger one action with multiple different inputs.
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\ **Example:** Capture the :kbd:`Ctrl + S` shortcut using a **Shortcut** resource:
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.. tabs::
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.. code-tab:: gdscript
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extends Node
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var save_shortcut = Shortcut.new()
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func _ready():
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var key_event = InputEventKey.new()
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key_event.keycode = KEY_S
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key_event.ctrl_pressed = true
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key_event.command_or_control_autoremap = true # Swaps Ctrl for Command on Mac.
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save_shortcut.events = [key_event]
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func _input(event):
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if save_shortcut.matches_event(event) and event.is_pressed() and not event.is_echo():
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print("Save shortcut pressed!")
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get_viewport().set_input_as_handled()
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.. code-tab:: csharp
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using Godot;
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public partial class MyNode : Node
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{
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private readonly Shortcut _saveShortcut = new Shortcut();
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public override void _Ready()
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{
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InputEventKey keyEvent = new InputEventKey
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{
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Keycode = Key.S,
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CtrlPressed = true,
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CommandOrControlAutoremap = true, // Swaps Ctrl for Command on Mac.
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};
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_saveShortcut.Events = [keyEvent];
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}
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public override void _Input(InputEvent @event)
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{
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if (@event is InputEventKey keyEvent &&
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_saveShortcut.MatchesEvent(@event) &&
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keyEvent.Pressed && !keyEvent.Echo)
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{
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GD.Print("Save shortcut pressed!");
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GetViewport().SetInputAsHandled();
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}
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}
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}
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------+--------+
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| :ref:`Array<class_Array>` | :ref:`events<class_Shortcut_property_events>` | ``[]`` |
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+---------------------------+-----------------------------------------------+--------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-----------------------------+----------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_as_text<class_Shortcut_method_get_as_text>`\ (\ ) |const| |
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+-----------------------------+----------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_valid_event<class_Shortcut_method_has_valid_event>`\ (\ ) |const| |
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+-----------------------------+----------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`matches_event<class_Shortcut_method_matches_event>`\ (\ event\: :ref:`InputEvent<class_InputEvent>`\ ) |const| |
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+-----------------------------+----------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_Shortcut_property_events:
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.. rst-class:: classref-property
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:ref:`Array<class_Array>` **events** = ``[]`` :ref:`🔗<class_Shortcut_property_events>`
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.. rst-class:: classref-property-setget
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- |void| **set_events**\ (\ value\: :ref:`Array<class_Array>`\ )
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- :ref:`Array<class_Array>` **get_events**\ (\ )
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The shortcut's :ref:`InputEvent<class_InputEvent>` array.
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Generally the :ref:`InputEvent<class_InputEvent>` used is an :ref:`InputEventKey<class_InputEventKey>`, though it can be any :ref:`InputEvent<class_InputEvent>`, including an :ref:`InputEventAction<class_InputEventAction>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_Shortcut_method_get_as_text:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_as_text**\ (\ ) |const| :ref:`🔗<class_Shortcut_method_get_as_text>`
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Returns the shortcut's first valid :ref:`InputEvent<class_InputEvent>` as a :ref:`String<class_String>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Shortcut_method_has_valid_event:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_valid_event**\ (\ ) |const| :ref:`🔗<class_Shortcut_method_has_valid_event>`
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Returns whether :ref:`events<class_Shortcut_property_events>` contains an :ref:`InputEvent<class_InputEvent>` which is valid.
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.. rst-class:: classref-item-separator
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----
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.. _class_Shortcut_method_matches_event:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **matches_event**\ (\ event\: :ref:`InputEvent<class_InputEvent>`\ ) |const| :ref:`🔗<class_Shortcut_method_matches_event>`
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Returns whether any :ref:`InputEvent<class_InputEvent>` in :ref:`events<class_Shortcut_property_events>` equals ``event``. This uses :ref:`InputEvent.is_match()<class_InputEvent_method_is_match>` to compare events.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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