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godot-docs/classes/class_shadermaterial.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ShaderMaterial.xml.
.. _class_ShaderMaterial:
ShaderMaterial
==============
**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A material defined by a custom :ref:`Shader<class_Shader>` program and the values of its shader parameters.
.. rst-class:: classref-introduction-group
Description
-----------
A material that uses a custom :ref:`Shader<class_Shader>` program to render visual items (canvas items, meshes, skies, fog), or to process particles. Compared to other materials, **ShaderMaterial** gives deeper control over the generated shader code. For more information, see the shaders documentation index below.
Multiple **ShaderMaterial**\ s can use the same shader and configure different values for the shader uniforms.
\ **Note:** For performance reasons, the :ref:`Resource.changed<class_Resource_signal_changed>` signal is only emitted when the :ref:`Resource.resource_name<class_Resource_property_resource_name>` changes. Only in editor, it is also emitted for :ref:`shader<class_ShaderMaterial_property_shader>` changes.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Shaders documentation index <../tutorials/shaders/index>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------+-----------------------------------------------------+
| :ref:`Shader<class_Shader>` | :ref:`shader<class_ShaderMaterial_property_shader>` |
+-----------------------------+-----------------------------------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_shader_parameter<class_ShaderMaterial_method_get_shader_parameter>`\ (\ param\: :ref:`StringName<class_StringName>`\ ) |const| |
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_shader_parameter<class_ShaderMaterial_method_set_shader_parameter>`\ (\ param\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_ShaderMaterial_property_shader:
.. rst-class:: classref-property
:ref:`Shader<class_Shader>` **shader** :ref:`🔗<class_ShaderMaterial_property_shader>`
.. rst-class:: classref-property-setget
- |void| **set_shader**\ (\ value\: :ref:`Shader<class_Shader>`\ )
- :ref:`Shader<class_Shader>` **get_shader**\ (\ )
The :ref:`Shader<class_Shader>` program used to render this material.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_ShaderMaterial_method_get_shader_parameter:
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **get_shader_parameter**\ (\ param\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_ShaderMaterial_method_get_shader_parameter>`
Returns the current value set for this material of a uniform in the shader.
.. rst-class:: classref-item-separator
----
.. _class_ShaderMaterial_method_set_shader_parameter:
.. rst-class:: classref-method
|void| **set_shader_parameter**\ (\ param\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ShaderMaterial_method_set_shader_parameter>`
Changes the value set for this material of a uniform in the shader.
\ **Note:** ``param`` is case-sensitive and must match the name of the uniform in the code exactly (not the capitalized name in the inspector).
\ **Note:** Changes to the shader uniform will be effective on all instances using this **ShaderMaterial**. To prevent this, use per-instance uniforms with :ref:`GeometryInstance3D.set_instance_shader_parameter()<class_GeometryInstance3D_method_set_instance_shader_parameter>` or duplicate the **ShaderMaterial** resource using :ref:`Resource.duplicate()<class_Resource_method_duplicate>`. Per-instance uniforms allow for better shader reuse and are therefore faster, so they should be preferred over duplicating the **ShaderMaterial** when possible.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`