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godot-docs/classes/class_separationrayshape2d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SeparationRayShape2D.xml.
.. _class_SeparationRayShape2D:
SeparationRayShape2D
====================
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A 2D ray shape used for physics collision that tries to separate itself from any collider.
.. rst-class:: classref-introduction-group
Description
-----------
A 2D ray shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape2D<class_CollisionShape2D>`. When a **SeparationRayShape2D** collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a **SeparationRayShape2D** next to a character can allow it to instantly move up when touching stairs.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`length<class_SeparationRayShape2D_property_length>` | ``20.0`` |
+---------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`slide_on_slope<class_SeparationRayShape2D_property_slide_on_slope>` | ``false`` |
+---------------------------+---------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_SeparationRayShape2D_property_length:
.. rst-class:: classref-property
:ref:`float<class_float>` **length** = ``20.0`` :ref:`🔗<class_SeparationRayShape2D_property_length>`
.. rst-class:: classref-property-setget
- |void| **set_length**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_length**\ (\ )
The ray's length.
.. rst-class:: classref-item-separator
----
.. _class_SeparationRayShape2D_property_slide_on_slope:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **slide_on_slope** = ``false`` :ref:`🔗<class_SeparationRayShape2D_property_slide_on_slope>`
.. rst-class:: classref-property-setget
- |void| **set_slide_on_slope**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_slide_on_slope**\ (\ )
If ``false`` (default), the shape always separates and returns a normal along its own direction.
If ``true``, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`