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godot-docs/classes/class_scenereplicationconfig.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/multiplayer/doc_classes/SceneReplicationConfig.xml.
.. _class_SceneReplicationConfig:
SceneReplicationConfig
======================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Configuration for properties to synchronize with a :ref:`MultiplayerSynchronizer<class_MultiplayerSynchronizer>`.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_property<class_SceneReplicationConfig_method_add_property>`\ (\ path\: :ref:`NodePath<class_NodePath>`, index\: :ref:`int<class_int>` = -1\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`NodePath<class_NodePath>`\] | :ref:`get_properties<class_SceneReplicationConfig_method_get_properties>`\ (\ ) |const| |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_property<class_SceneReplicationConfig_method_has_property>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |const| |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`property_get_index<class_SceneReplicationConfig_method_property_get_index>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |const| |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` | :ref:`property_get_replication_mode<class_SceneReplicationConfig_method_property_get_replication_mode>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_get_spawn<class_SceneReplicationConfig_method_property_get_spawn>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_get_sync<class_SceneReplicationConfig_method_property_get_sync>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_get_watch<class_SceneReplicationConfig_method_property_get_watch>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`property_set_replication_mode<class_SceneReplicationConfig_method_property_set_replication_mode>`\ (\ path\: :ref:`NodePath<class_NodePath>`, mode\: :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`property_set_spawn<class_SceneReplicationConfig_method_property_set_spawn>`\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`property_set_sync<class_SceneReplicationConfig_method_property_set_sync>`\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`property_set_watch<class_SceneReplicationConfig_method_property_set_watch>`\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_property<class_SceneReplicationConfig_method_remove_property>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_SceneReplicationConfig_ReplicationMode:
.. rst-class:: classref-enumeration
enum **ReplicationMode**: :ref:`🔗<enum_SceneReplicationConfig_ReplicationMode>`
.. _class_SceneReplicationConfig_constant_REPLICATION_MODE_NEVER:
.. rst-class:: classref-enumeration-constant
:ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_NEVER** = ``0``
Do not keep the given property synchronized.
.. _class_SceneReplicationConfig_constant_REPLICATION_MODE_ALWAYS:
.. rst-class:: classref-enumeration-constant
:ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_ALWAYS** = ``1``
Replicate the given property on process by constantly sending updates using unreliable transfer mode.
.. _class_SceneReplicationConfig_constant_REPLICATION_MODE_ON_CHANGE:
.. rst-class:: classref-enumeration-constant
:ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_ON_CHANGE** = ``2``
Replicate the given property on process by sending updates using reliable transfer mode when its value changes.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_SceneReplicationConfig_method_add_property:
.. rst-class:: classref-method
|void| **add_property**\ (\ path\: :ref:`NodePath<class_NodePath>`, index\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_SceneReplicationConfig_method_add_property>`
Adds the property identified by the given ``path`` to the list of the properties being synchronized, optionally passing an ``index``.
\ **Note:** For details on restrictions and limitations on property synchronization, see :ref:`MultiplayerSynchronizer<class_MultiplayerSynchronizer>`.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_get_properties:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`NodePath<class_NodePath>`\] **get_properties**\ (\ ) |const| :ref:`🔗<class_SceneReplicationConfig_method_get_properties>`
Returns a list of synchronized property :ref:`NodePath<class_NodePath>`\ s.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_has_property:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_property**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |const| :ref:`🔗<class_SceneReplicationConfig_method_has_property>`
Returns ``true`` if the given ``path`` is configured for synchronization.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_get_index:
.. rst-class:: classref-method
:ref:`int<class_int>` **property_get_index**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |const| :ref:`🔗<class_SceneReplicationConfig_method_property_get_index>`
Finds the index of the given ``path``.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_get_replication_mode:
.. rst-class:: classref-method
:ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **property_get_replication_mode**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_get_replication_mode>`
Returns the replication mode for the property identified by the given ``path``.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_get_spawn:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **property_get_spawn**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_get_spawn>`
Returns ``true`` if the property identified by the given ``path`` is configured to be synchronized on spawn.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_get_sync:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **property_get_sync**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_get_sync>`
**Deprecated:** Use :ref:`property_get_replication_mode()<class_SceneReplicationConfig_method_property_get_replication_mode>` instead.
Returns ``true`` if the property identified by the given ``path`` is configured to be synchronized on process.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_get_watch:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **property_get_watch**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_get_watch>`
**Deprecated:** Use :ref:`property_get_replication_mode()<class_SceneReplicationConfig_method_property_get_replication_mode>` instead.
Returns ``true`` if the property identified by the given ``path`` is configured to be reliably synchronized when changes are detected on process.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_set_replication_mode:
.. rst-class:: classref-method
|void| **property_set_replication_mode**\ (\ path\: :ref:`NodePath<class_NodePath>`, mode\: :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_set_replication_mode>`
Sets the synchronization mode for the property identified by the given ``path``.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_set_spawn:
.. rst-class:: classref-method
|void| **property_set_spawn**\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_set_spawn>`
Sets whether the property identified by the given ``path`` is configured to be synchronized on spawn.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_set_sync:
.. rst-class:: classref-method
|void| **property_set_sync**\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_set_sync>`
**Deprecated:** Use :ref:`property_set_replication_mode()<class_SceneReplicationConfig_method_property_set_replication_mode>` with :ref:`REPLICATION_MODE_ALWAYS<class_SceneReplicationConfig_constant_REPLICATION_MODE_ALWAYS>` instead.
Sets whether the property identified by the given ``path`` is configured to be synchronized on process.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_property_set_watch:
.. rst-class:: classref-method
|void| **property_set_watch**\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_set_watch>`
**Deprecated:** Use :ref:`property_set_replication_mode()<class_SceneReplicationConfig_method_property_set_replication_mode>` with :ref:`REPLICATION_MODE_ON_CHANGE<class_SceneReplicationConfig_constant_REPLICATION_MODE_ON_CHANGE>` instead.
Sets whether the property identified by the given ``path`` is configured to be reliably synchronized when changes are detected on process.
.. rst-class:: classref-item-separator
----
.. _class_SceneReplicationConfig_method_remove_property:
.. rst-class:: classref-method
|void| **remove_property**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_remove_property>`
Removes the property identified by the given ``path`` from the configuration.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`