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godot-docs/classes/class_richtexteffect.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RichTextEffect.xml.
.. _class_RichTextEffect:
RichTextEffect
==============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A custom effect for a :ref:`RichTextLabel<class_RichTextLabel>`.
.. rst-class:: classref-introduction-group
Description
-----------
A custom effect for a :ref:`RichTextLabel<class_RichTextLabel>`, which can be loaded in the :ref:`RichTextLabel<class_RichTextLabel>` inspector or using :ref:`RichTextLabel.install_effect()<class_RichTextLabel_method_install_effect>`.
\ **Note:** For a **RichTextEffect** to be usable, a BBCode tag must be defined as a member variable called ``bbcode`` in the script.
.. tabs::
.. code-tab:: gdscript
# The RichTextEffect will be usable like this: `[example]Some text[/example]`
var bbcode = "example"
.. code-tab:: csharp
// The RichTextEffect will be usable like this: `[example]Some text[/example]`
string bbcode = "example";
\ **Note:** As soon as a :ref:`RichTextLabel<class_RichTextLabel>` contains at least one **RichTextEffect**, it will continuously process the effect unless the project is paused. This may impact battery life negatively.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`BBCode in RichTextLabel <../tutorials/ui/bbcode_in_richtextlabel>`
- `RichTextEffect test project (third-party) <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_process_custom_fx<class_RichTextEffect_private_method__process_custom_fx>`\ (\ char_fx\: :ref:`CharFXTransform<class_CharFXTransform>`\ ) |virtual| |const| |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_RichTextEffect_private_method__process_custom_fx:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_process_custom_fx**\ (\ char_fx\: :ref:`CharFXTransform<class_CharFXTransform>`\ ) |virtual| |const| :ref:`🔗<class_RichTextEffect_private_method__process_custom_fx>`
Override this method to modify properties in ``char_fx``. The method must return ``true`` if the character could be transformed successfully. If the method returns ``false``, it will skip transformation to avoid displaying broken text.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`