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godot-docs/classes/class_renderscenebuffersrd.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RenderSceneBuffersRD.xml.
.. _class_RenderSceneBuffersRD:
RenderSceneBuffersRD
====================
**Inherits:** :ref:`RenderSceneBuffers<class_RenderSceneBuffers>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Render scene buffer implementation for the RenderingDevice based renderers.
.. rst-class:: classref-introduction-group
Description
-----------
This object manages all 3D rendering buffers for the rendering device based renderers. An instance of this object is created for every viewport that has 3D rendering enabled.
All buffers are organized in **contexts**. The default context is called **render_buffers** and can contain amongst others the color buffer, depth buffer, velocity buffers, VRS density map and MSAA variants of these buffers.
Buffers are only guaranteed to exist during rendering of the viewport.
\ **Note:** This is an internal rendering server object, do not instantiate this from script.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear_context<class_RenderSceneBuffersRD_method_clear_context>`\ (\ context\: :ref:`StringName<class_StringName>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`create_texture<class_RenderSceneBuffersRD_method_create_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, data_format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`, usage_bits\: :ref:`int<class_int>`, texture_samples\: :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>`, size\: :ref:`Vector2i<class_Vector2i>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, unique\: :ref:`bool<class_bool>`, discardable\: :ref:`bool<class_bool>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`create_texture_from_format<class_RenderSceneBuffersRD_method_create_texture_from_format>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, format\: :ref:`RDTextureFormat<class_RDTextureFormat>`, view\: :ref:`RDTextureView<class_RDTextureView>`, unique\: :ref:`bool<class_bool>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`create_texture_view<class_RenderSceneBuffersRD_method_create_texture_view>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, view_name\: :ref:`StringName<class_StringName>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_color_layer<class_RenderSceneBuffersRD_method_get_color_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_color_texture<class_RenderSceneBuffersRD_method_get_color_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_depth_layer<class_RenderSceneBuffersRD_method_get_depth_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_depth_texture<class_RenderSceneBuffersRD_method_get_depth_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fsr_sharpness<class_RenderSceneBuffersRD_method_get_fsr_sharpness>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`get_internal_size<class_RenderSceneBuffersRD_method_get_internal_size>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` | :ref:`get_msaa_3d<class_RenderSceneBuffersRD_method_get_msaa_3d>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_render_target<class_RenderSceneBuffersRD_method_get_render_target>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` | :ref:`get_scaling_3d_mode<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` | :ref:`get_screen_space_aa<class_RenderSceneBuffersRD_method_get_screen_space_aa>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`get_target_size<class_RenderSceneBuffersRD_method_get_target_size>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_texture<class_RenderSceneBuffersRD_method_get_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RDTextureFormat<class_RDTextureFormat>` | :ref:`get_texture_format<class_RenderSceneBuffersRD_method_get_texture_format>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` | :ref:`get_texture_samples<class_RenderSceneBuffersRD_method_get_texture_samples>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_texture_slice<class_RenderSceneBuffersRD_method_get_texture_slice>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`get_texture_slice_size<class_RenderSceneBuffersRD_method_get_texture_slice_size>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, mipmap\: :ref:`int<class_int>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_texture_slice_view<class_RenderSceneBuffersRD_method_get_texture_slice_view>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_debanding<class_RenderSceneBuffersRD_method_get_use_debanding>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_taa<class_RenderSceneBuffersRD_method_get_use_taa>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_velocity_layer<class_RenderSceneBuffersRD_method_get_velocity_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_velocity_texture<class_RenderSceneBuffersRD_method_get_velocity_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_view_count<class_RenderSceneBuffersRD_method_get_view_count>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_texture<class_RenderSceneBuffersRD_method_has_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_RenderSceneBuffersRD_method_clear_context:
.. rst-class:: classref-method
|void| **clear_context**\ (\ context\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_clear_context>`
Frees all buffers related to this context.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_create_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **create_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, data_format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`, usage_bits\: :ref:`int<class_int>`, texture_samples\: :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>`, size\: :ref:`Vector2i<class_Vector2i>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, unique\: :ref:`bool<class_bool>`, discardable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture>`
Create a new texture with the given definition and cache this under the given name. Will return the existing texture if it already exists.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_create_texture_from_format:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **create_texture_from_format**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, format\: :ref:`RDTextureFormat<class_RDTextureFormat>`, view\: :ref:`RDTextureView<class_RDTextureView>`, unique\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture_from_format>`
Create a new texture using the given format and view and cache this under the given name. Will return the existing texture if it already exists.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_create_texture_view:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **create_texture_view**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, view_name\: :ref:`StringName<class_StringName>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture_view>`
Create a new texture view for an existing texture and cache this under the given ``view_name``. Will return the existing texture view if it already exists. Will error if the source texture doesn't exist.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_color_layer:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_color_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_color_layer>`
Returns the specified layer from the color texture we are rendering 3D content to.
If ``msaa`` is ``true`` and MSAA is enabled, this returns the MSAA variant of the buffer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_color_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_color_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_color_texture>`
Returns the color texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
If ``msaa`` is ``true`` and MSAA is enabled, this returns the MSAA variant of the buffer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_depth_layer:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_depth_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_depth_layer>`
Returns the specified layer from the depth texture we are rendering 3D content to.
If ``msaa`` is ``true`` and MSAA is enabled, this returns the MSAA variant of the buffer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_depth_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_depth_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_depth_texture>`
Returns the depth texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
If ``msaa`` is ``true`` and MSAA is enabled, this returns the MSAA variant of the buffer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_fsr_sharpness:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_fsr_sharpness**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_fsr_sharpness>`
Returns the FSR sharpness value used while rendering the 3D content (if :ref:`get_scaling_3d_mode()<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>` is an FSR mode).
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_internal_size:
.. rst-class:: classref-method
:ref:`Vector2i<class_Vector2i>` **get_internal_size**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_internal_size>`
Returns the internal size of the render buffer (size before upscaling) with which textures are created by default.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_msaa_3d:
.. rst-class:: classref-method
:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **get_msaa_3d**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_msaa_3d>`
Returns the applied 3D MSAA mode for this viewport.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_render_target:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_render_target**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_render_target>`
Returns the render target associated with this buffers object.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_scaling_3d_mode:
.. rst-class:: classref-method
:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **get_scaling_3d_mode**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>`
Returns the scaling mode used for upscaling.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_screen_space_aa:
.. rst-class:: classref-method
:ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **get_screen_space_aa**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_screen_space_aa>`
Returns the screen-space antialiasing method applied.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_target_size:
.. rst-class:: classref-method
:ref:`Vector2i<class_Vector2i>` **get_target_size**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_target_size>`
Returns the target size of the render buffer (size after upscaling).
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture>`
Returns a cached texture with this name.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_format:
.. rst-class:: classref-method
:ref:`RDTextureFormat<class_RDTextureFormat>` **get_texture_format**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_format>`
Returns the texture format information with which a cached texture was created.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_samples:
.. rst-class:: classref-method
:ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` **get_texture_samples**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_samples>`
Returns the number of MSAA samples used.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_slice:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_texture_slice**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice>`
Returns a specific slice (layer or mipmap) for a cached texture.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_slice_size:
.. rst-class:: classref-method
:ref:`Vector2i<class_Vector2i>` **get_texture_slice_size**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, mipmap\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice_size>`
Returns the texture size of a given slice of a cached texture.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_slice_view:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_texture_slice_view**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice_view>`
Returns a specific view of a slice (layer or mipmap) for a cached texture.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_use_debanding:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_use_debanding**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_use_debanding>`
Returns ``true`` if debanding is enabled.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_use_taa:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_use_taa**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_use_taa>`
Returns ``true`` if TAA is enabled.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_velocity_layer:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_velocity_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_velocity_layer>`
Returns the specified layer from the velocity texture we are rendering 3D content to.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_velocity_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_velocity_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_velocity_texture>`
Returns the velocity texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
If ``msaa`` is **true** and MSAA is enabled, this returns the MSAA variant of the buffer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_view_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_view_count**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_view_count>`
Returns the view count for the associated viewport.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_has_texture:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_has_texture>`
Returns ``true`` if a cached texture exists for this name.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`