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566 lines
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ReStructuredText
566 lines
29 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Rect2.xml.
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.. _class_Rect2:
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Rect2
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=====
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A 2D axis-aligned bounding box using floating-point coordinates.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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The **Rect2** built-in :ref:`Variant<class_Variant>` type represents an axis-aligned rectangle in a 2D space. It is defined by its :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>`, which are :ref:`Vector2<class_Vector2>`. It is frequently used for fast overlap tests (see :ref:`intersects()<class_Rect2_method_intersects>`). Although **Rect2** itself is axis-aligned, it can be combined with :ref:`Transform2D<class_Transform2D>` to represent a rotated or skewed rectangle.
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For integer coordinates, use :ref:`Rect2i<class_Rect2i>`. The 3D equivalent to **Rect2** is :ref:`AABB<class_AABB>`.
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\ **Note:** Negative values for :ref:`size<class_Rect2_property_size>` are not supported. With negative size, most **Rect2** methods do not work correctly. Use :ref:`abs()<class_Rect2_method_abs>` to get an equivalent **Rect2** with a non-negative size.
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\ **Note:** In a boolean context, a **Rect2** evaluates to ``false`` if both :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>` are zero (equal to :ref:`Vector2.ZERO<class_Vector2_constant_ZERO>`). Otherwise, it always evaluates to ``true``.
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.. note::
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There are notable differences when using this API with C#. See :ref:`doc_c_sharp_differences` for more information.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Math documentation index <../tutorials/math/index>`
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- :doc:`Vector math <../tutorials/math/vector_math>`
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- :doc:`Advanced vector math <../tutorials/math/vectors_advanced>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`end<class_Rect2_property_end>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`position<class_Rect2_property_position>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`size<class_Rect2_property_size>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------+-------------------+
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.. rst-class:: classref-reftable-group
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Constructors
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------------
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.. table::
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:widths: auto
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+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ ) |
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+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ from\: :ref:`Rect2<class_Rect2>`\ ) |
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+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ from\: :ref:`Rect2i<class_Rect2i>`\ ) |
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+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ position\: :ref:`Vector2<class_Vector2>`, size\: :ref:`Vector2<class_Vector2>`\ ) |
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+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`, width\: :ref:`float<class_float>`, height\: :ref:`float<class_float>`\ ) |
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+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`abs<class_Rect2_method_abs>`\ (\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`encloses<class_Rect2_method_encloses>`\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`expand<class_Rect2_method_expand>`\ (\ to\: :ref:`Vector2<class_Vector2>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_area<class_Rect2_method_get_area>`\ (\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_center<class_Rect2_method_get_center>`\ (\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_support<class_Rect2_method_get_support>`\ (\ direction\: :ref:`Vector2<class_Vector2>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`grow<class_Rect2_method_grow>`\ (\ amount\: :ref:`float<class_float>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`grow_individual<class_Rect2_method_grow_individual>`\ (\ left\: :ref:`float<class_float>`, top\: :ref:`float<class_float>`, right\: :ref:`float<class_float>`, bottom\: :ref:`float<class_float>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`grow_side<class_Rect2_method_grow_side>`\ (\ side\: :ref:`int<class_int>`, amount\: :ref:`float<class_float>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_area<class_Rect2_method_has_area>`\ (\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_point<class_Rect2_method_has_point>`\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`intersection<class_Rect2_method_intersection>`\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`intersects<class_Rect2_method_intersects>`\ (\ b\: :ref:`Rect2<class_Rect2>`, include_borders\: :ref:`bool<class_bool>` = false\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Rect2_method_is_equal_approx>`\ (\ rect\: :ref:`Rect2<class_Rect2>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_finite<class_Rect2_method_is_finite>`\ (\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`merge<class_Rect2_method_merge>`\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-reftable-group
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Operators
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---------
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.. table::
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:widths: auto
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+---------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator !=<class_Rect2_operator_neq_Rect2>`\ (\ right\: :ref:`Rect2<class_Rect2>`\ ) |
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+---------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`operator *<class_Rect2_operator_mul_Transform2D>`\ (\ right\: :ref:`Transform2D<class_Transform2D>`\ ) |
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+---------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator ==<class_Rect2_operator_eq_Rect2>`\ (\ right\: :ref:`Rect2<class_Rect2>`\ ) |
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+---------------------------+--------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_Rect2_property_end:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **end** = ``Vector2(0, 0)`` :ref:`🔗<class_Rect2_property_end>`
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The ending point. This is usually the bottom-right corner of the rectangle, and is equivalent to ``position + size``. Setting this point affects the :ref:`size<class_Rect2_property_size>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_property_position:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_Rect2_property_position>`
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The origin point. This is usually the top-left corner of the rectangle.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_property_size:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **size** = ``Vector2(0, 0)`` :ref:`🔗<class_Rect2_property_size>`
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The rectangle's width and height, starting from :ref:`position<class_Rect2_property_position>`. Setting this value also affects the :ref:`end<class_Rect2_property_end>` point.
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\ **Note:** It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the :ref:`position<class_Rect2_property_position>` is the top-left corner, and the :ref:`end<class_Rect2_property_end>` is the bottom-right corner. To get an equivalent rectangle with non-negative size, use :ref:`abs()<class_Rect2_method_abs>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Constructor Descriptions
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------------------------
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.. _class_Rect2_constructor_Rect2:
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.. rst-class:: classref-constructor
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:ref:`Rect2<class_Rect2>` **Rect2**\ (\ ) :ref:`🔗<class_Rect2_constructor_Rect2>`
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Constructs a **Rect2** with its :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>` set to :ref:`Vector2.ZERO<class_Vector2_constant_ZERO>`.
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.. rst-class:: classref-item-separator
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----
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.. rst-class:: classref-constructor
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:ref:`Rect2<class_Rect2>` **Rect2**\ (\ from\: :ref:`Rect2<class_Rect2>`\ )
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Constructs a **Rect2** as a copy of the given **Rect2**.
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.. rst-class:: classref-item-separator
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----
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.. rst-class:: classref-constructor
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:ref:`Rect2<class_Rect2>` **Rect2**\ (\ from\: :ref:`Rect2i<class_Rect2i>`\ )
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Constructs a **Rect2** from a :ref:`Rect2i<class_Rect2i>`.
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.. rst-class:: classref-item-separator
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----
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.. rst-class:: classref-constructor
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:ref:`Rect2<class_Rect2>` **Rect2**\ (\ position\: :ref:`Vector2<class_Vector2>`, size\: :ref:`Vector2<class_Vector2>`\ )
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Constructs a **Rect2** by ``position`` and ``size``.
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.. rst-class:: classref-item-separator
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----
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.. rst-class:: classref-constructor
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:ref:`Rect2<class_Rect2>` **Rect2**\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`, width\: :ref:`float<class_float>`, height\: :ref:`float<class_float>`\ )
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Constructs a **Rect2** by setting its :ref:`position<class_Rect2_property_position>` to (``x``, ``y``), and its :ref:`size<class_Rect2_property_size>` to (``width``, ``height``).
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_Rect2_method_abs:
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.. rst-class:: classref-method
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:ref:`Rect2<class_Rect2>` **abs**\ (\ ) |const| :ref:`🔗<class_Rect2_method_abs>`
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Returns a **Rect2** equivalent to this rectangle, with its width and height modified to be non-negative values, and with its :ref:`position<class_Rect2_property_position>` being the top-left corner of the rectangle.
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.. tabs::
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.. code-tab:: gdscript
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var rect = Rect2(25, 25, -100, -50)
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var absolute = rect.abs() # absolute is Rect2(-75, -25, 100, 50)
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.. code-tab:: csharp
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var rect = new Rect2(25, 25, -100, -50);
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var absolute = rect.Abs(); // absolute is Rect2(-75, -25, 100, 50)
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\ **Note:** It's recommended to use this method when :ref:`size<class_Rect2_property_size>` is negative, as most other methods in Godot assume that the :ref:`position<class_Rect2_property_position>` is the top-left corner, and the :ref:`end<class_Rect2_property_end>` is the bottom-right corner.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_encloses:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **encloses**\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| :ref:`🔗<class_Rect2_method_encloses>`
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Returns ``true`` if this rectangle *completely* encloses the ``b`` rectangle.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_expand:
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.. rst-class:: classref-method
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:ref:`Rect2<class_Rect2>` **expand**\ (\ to\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Rect2_method_expand>`
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Returns a copy of this rectangle expanded to align the edges with the given ``to`` point, if necessary.
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.. tabs::
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.. code-tab:: gdscript
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var rect = Rect2(0, 0, 5, 2)
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rect = rect.expand(Vector2(10, 0)) # rect is Rect2(0, 0, 10, 2)
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rect = rect.expand(Vector2(-5, 5)) # rect is Rect2(-5, 0, 15, 5)
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.. code-tab:: csharp
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var rect = new Rect2(0, 0, 5, 2);
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rect = rect.Expand(new Vector2(10, 0)); // rect is Rect2(0, 0, 10, 2)
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rect = rect.Expand(new Vector2(-5, 5)); // rect is Rect2(-5, 0, 15, 5)
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_get_area:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_area**\ (\ ) |const| :ref:`🔗<class_Rect2_method_get_area>`
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Returns the rectangle's area. This is equivalent to ``size.x * size.y``. See also :ref:`has_area()<class_Rect2_method_has_area>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_get_center:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_center**\ (\ ) |const| :ref:`🔗<class_Rect2_method_get_center>`
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Returns the center point of the rectangle. This is the same as ``position + (size / 2.0)``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_get_support:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_support**\ (\ direction\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Rect2_method_get_support>`
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Returns the vertex's position of this rect that's the farthest in the given direction. This point is commonly known as the support point in collision detection algorithms.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_grow:
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.. rst-class:: classref-method
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:ref:`Rect2<class_Rect2>` **grow**\ (\ amount\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Rect2_method_grow>`
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Returns a copy of this rectangle extended on all sides by the given ``amount``. A negative ``amount`` shrinks the rectangle instead. See also :ref:`grow_individual()<class_Rect2_method_grow_individual>` and :ref:`grow_side()<class_Rect2_method_grow_side>`.
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.. tabs::
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.. code-tab:: gdscript
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var a = Rect2(4, 4, 8, 8).grow(4) # a is Rect2(0, 0, 16, 16)
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var b = Rect2(0, 0, 8, 4).grow(2) # b is Rect2(-2, -2, 12, 8)
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.. code-tab:: csharp
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var a = new Rect2(4, 4, 8, 8).Grow(4); // a is Rect2(0, 0, 16, 16)
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var b = new Rect2(0, 0, 8, 4).Grow(2); // b is Rect2(-2, -2, 12, 8)
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_grow_individual:
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.. rst-class:: classref-method
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:ref:`Rect2<class_Rect2>` **grow_individual**\ (\ left\: :ref:`float<class_float>`, top\: :ref:`float<class_float>`, right\: :ref:`float<class_float>`, bottom\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Rect2_method_grow_individual>`
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Returns a copy of this rectangle with its ``left``, ``top``, ``right``, and ``bottom`` sides extended by the given amounts. Negative values shrink the sides, instead. See also :ref:`grow()<class_Rect2_method_grow>` and :ref:`grow_side()<class_Rect2_method_grow_side>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_grow_side:
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.. rst-class:: classref-method
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:ref:`Rect2<class_Rect2>` **grow_side**\ (\ side\: :ref:`int<class_int>`, amount\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Rect2_method_grow_side>`
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Returns a copy of this rectangle with its ``side`` extended by the given ``amount`` (see :ref:`Side<enum_@GlobalScope_Side>` constants). A negative ``amount`` shrinks the rectangle, instead. See also :ref:`grow()<class_Rect2_method_grow>` and :ref:`grow_individual()<class_Rect2_method_grow_individual>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_has_area:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_area**\ (\ ) |const| :ref:`🔗<class_Rect2_method_has_area>`
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Returns ``true`` if this rectangle has positive width and height. See also :ref:`get_area()<class_Rect2_method_get_area>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_has_point:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_point**\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Rect2_method_has_point>`
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Returns ``true`` if the rectangle contains the given ``point``. By convention, points on the right and bottom edges are **not** included.
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\ **Note:** This method is not reliable for **Rect2** with a *negative* :ref:`size<class_Rect2_property_size>`. Use :ref:`abs()<class_Rect2_method_abs>` first to get a valid rectangle.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_intersection:
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.. rst-class:: classref-method
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:ref:`Rect2<class_Rect2>` **intersection**\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| :ref:`🔗<class_Rect2_method_intersection>`
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Returns the intersection between this rectangle and ``b``. If the rectangles do not intersect, returns an empty **Rect2**.
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.. tabs::
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.. code-tab:: gdscript
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var rect1 = Rect2(0, 0, 5, 10)
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var rect2 = Rect2(2, 0, 8, 4)
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var a = rect1.intersection(rect2) # a is Rect2(2, 0, 3, 4)
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.. code-tab:: csharp
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var rect1 = new Rect2(0, 0, 5, 10);
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var rect2 = new Rect2(2, 0, 8, 4);
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var a = rect1.Intersection(rect2); // a is Rect2(2, 0, 3, 4)
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\ **Note:** If you only need to know whether two rectangles are overlapping, use :ref:`intersects()<class_Rect2_method_intersects>`, instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_intersects:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **intersects**\ (\ b\: :ref:`Rect2<class_Rect2>`, include_borders\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Rect2_method_intersects>`
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Returns ``true`` if this rectangle overlaps with the ``b`` rectangle. The edges of both rectangles are excluded, unless ``include_borders`` is ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_is_equal_approx:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_equal_approx**\ (\ rect\: :ref:`Rect2<class_Rect2>`\ ) |const| :ref:`🔗<class_Rect2_method_is_equal_approx>`
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Returns ``true`` if this rectangle and ``rect`` are approximately equal, by calling :ref:`Vector2.is_equal_approx()<class_Vector2_method_is_equal_approx>` on the :ref:`position<class_Rect2_property_position>` and the :ref:`size<class_Rect2_property_size>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_is_finite:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_finite**\ (\ ) |const| :ref:`🔗<class_Rect2_method_is_finite>`
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Returns ``true`` if this rectangle's values are finite, by calling :ref:`Vector2.is_finite()<class_Vector2_method_is_finite>` on the :ref:`position<class_Rect2_property_position>` and the :ref:`size<class_Rect2_property_size>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_method_merge:
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.. rst-class:: classref-method
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:ref:`Rect2<class_Rect2>` **merge**\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| :ref:`🔗<class_Rect2_method_merge>`
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Returns a **Rect2** that encloses both this rectangle and ``b`` around the edges. See also :ref:`encloses()<class_Rect2_method_encloses>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Operator Descriptions
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---------------------
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.. _class_Rect2_operator_neq_Rect2:
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.. rst-class:: classref-operator
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:ref:`bool<class_bool>` **operator !=**\ (\ right\: :ref:`Rect2<class_Rect2>`\ ) :ref:`🔗<class_Rect2_operator_neq_Rect2>`
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Returns ``true`` if the :ref:`position<class_Rect2_property_position>` or :ref:`size<class_Rect2_property_size>` of both rectangles are not equal.
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\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx()<class_Rect2_method_is_equal_approx>` instead, which is more reliable.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_operator_mul_Transform2D:
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.. rst-class:: classref-operator
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:ref:`Rect2<class_Rect2>` **operator ***\ (\ right\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_Rect2_operator_mul_Transform2D>`
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Inversely transforms (multiplies) the **Rect2** by the given :ref:`Transform2D<class_Transform2D>` transformation matrix, under the assumption that the transformation basis is orthonormal (i.e. rotation/reflection is fine, scaling/skew is not).
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\ ``rect * transform`` is equivalent to ``transform.inverse() * rect``. See :ref:`Transform2D.inverse()<class_Transform2D_method_inverse>`.
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For transforming by inverse of an affine transformation (e.g. with scaling) ``transform.affine_inverse() * rect`` can be used instead. See :ref:`Transform2D.affine_inverse()<class_Transform2D_method_affine_inverse>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Rect2_operator_eq_Rect2:
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.. rst-class:: classref-operator
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:ref:`bool<class_bool>` **operator ==**\ (\ right\: :ref:`Rect2<class_Rect2>`\ ) :ref:`🔗<class_Rect2_operator_eq_Rect2>`
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Returns ``true`` if both :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>` of the rectangles are exactly equal, respectively.
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\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx()<class_Rect2_method_is_equal_approx>` instead, which is more reliable.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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