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186 lines
7.3 KiB
ReStructuredText
186 lines
7.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PlaneMesh.xml.
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.. _class_PlaneMesh:
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PlaneMesh
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=========
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**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`QuadMesh<class_QuadMesh>`
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Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change :ref:`orientation<class_PlaneMesh_property_orientation>` to :ref:`FACE_Z<class_PlaneMesh_constant_FACE_Z>`.
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\ **Note:** When using a large textured **PlaneMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` and :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` until you no longer notice UV jittering.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+------------------------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`center_offset<class_PlaneMesh_property_center_offset>` | ``Vector3(0, 0, 0)`` |
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+------------------------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`Orientation<enum_PlaneMesh_Orientation>` | :ref:`orientation<class_PlaneMesh_property_orientation>` | ``1`` |
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+------------------------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`size<class_PlaneMesh_property_size>` | ``Vector2(2, 2)`` |
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+------------------------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` | ``0`` |
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+------------------------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` | ``0`` |
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+------------------------------------------------+------------------------------------------------------------------+----------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_PlaneMesh_Orientation:
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.. rst-class:: classref-enumeration
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enum **Orientation**: :ref:`🔗<enum_PlaneMesh_Orientation>`
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.. _class_PlaneMesh_constant_FACE_X:
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.. rst-class:: classref-enumeration-constant
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:ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_X** = ``0``
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**PlaneMesh** will face the positive X-axis.
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.. _class_PlaneMesh_constant_FACE_Y:
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.. rst-class:: classref-enumeration-constant
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:ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_Y** = ``1``
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**PlaneMesh** will face the positive Y-axis. This matches the behavior of the **PlaneMesh** in Godot 3.x.
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.. _class_PlaneMesh_constant_FACE_Z:
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.. rst-class:: classref-enumeration-constant
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:ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_Z** = ``2``
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**PlaneMesh** will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_PlaneMesh_property_center_offset:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **center_offset** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PlaneMesh_property_center_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_center_offset**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_center_offset**\ (\ )
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Offset of the generated plane. Useful for particles.
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.. rst-class:: classref-item-separator
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----
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.. _class_PlaneMesh_property_orientation:
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.. rst-class:: classref-property
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:ref:`Orientation<enum_PlaneMesh_Orientation>` **orientation** = ``1`` :ref:`🔗<class_PlaneMesh_property_orientation>`
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.. rst-class:: classref-property-setget
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- |void| **set_orientation**\ (\ value\: :ref:`Orientation<enum_PlaneMesh_Orientation>`\ )
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- :ref:`Orientation<enum_PlaneMesh_Orientation>` **get_orientation**\ (\ )
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Direction that the **PlaneMesh** is facing.
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.. rst-class:: classref-item-separator
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----
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.. _class_PlaneMesh_property_size:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **size** = ``Vector2(2, 2)`` :ref:`🔗<class_PlaneMesh_property_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_size**\ (\ )
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Size of the generated plane.
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.. rst-class:: classref-item-separator
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----
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.. _class_PlaneMesh_property_subdivide_depth:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **subdivide_depth** = ``0`` :ref:`🔗<class_PlaneMesh_property_subdivide_depth>`
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.. rst-class:: classref-property-setget
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- |void| **set_subdivide_depth**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_subdivide_depth**\ (\ )
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Number of subdivision along the Z axis.
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.. rst-class:: classref-item-separator
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----
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.. _class_PlaneMesh_property_subdivide_width:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **subdivide_width** = ``0`` :ref:`🔗<class_PlaneMesh_property_subdivide_width>`
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.. rst-class:: classref-property-setget
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- |void| **set_subdivide_width**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_subdivide_width**\ (\ )
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Number of subdivision along the X axis.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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