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850 lines
59 KiB
ReStructuredText
850 lines
59 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState3DExtension.xml.
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.. _class_PhysicsDirectBodyState3DExtension:
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PhysicsDirectBodyState3DExtension
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=================================
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**Inherits:** :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>` **<** :ref:`Object<class_Object>`
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Provides virtual methods that can be overridden to create custom :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>` implementations.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This class extends :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>` by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
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Intended for use with GDExtension to create custom implementations of :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>`.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_add_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_add_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_central_force<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_force<class_PhysicsDirectBodyState3DExtension_private_method__apply_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_torque<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState3DExtension_private_method__get_angular_velocity>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass_local>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_collision_layer<class_PhysicsDirectBodyState3DExtension_private_method__get_collision_layer>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_collision_mask<class_PhysicsDirectBodyState3DExtension_private_method__get_collision_mask>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_force>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_torque>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_id>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_object>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_count>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_impulse<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_impulse>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_normal>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_velocity_at_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`_get_inverse_inertia_tensor<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia_tensor>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_mass>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState3DExtension_private_method__get_linear_velocity>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`_get_principal_inertia_axes<class_PhysicsDirectBodyState3DExtension_private_method__get_principal_inertia_axes>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState3DExtension_private_method__get_space_state>`\ (\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState3DExtension_private_method__get_step>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState3DExtension_private_method__get_total_angular_damp>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState3DExtension_private_method__get_total_gravity>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState3DExtension_private_method__get_total_linear_damp>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`_get_transform<class_PhysicsDirectBodyState3DExtension_private_method__get_transform>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState3DExtension_private_method__get_velocity_at_local_position>`\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_integrate_forces<class_PhysicsDirectBodyState3DExtension_private_method__integrate_forces>`\ (\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState3DExtension_private_method__is_sleeping>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState3DExtension_private_method__set_angular_velocity>`\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_collision_layer<class_PhysicsDirectBodyState3DExtension_private_method__set_collision_layer>`\ (\ layer\: :ref:`int<class_int>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_collision_mask<class_PhysicsDirectBodyState3DExtension_private_method__set_collision_mask>`\ (\ mask\: :ref:`int<class_int>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState3DExtension_private_method__set_linear_velocity>`\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_sleep_state<class_PhysicsDirectBodyState3DExtension_private_method__set_sleep_state>`\ (\ enabled\: :ref:`bool<class_bool>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_transform<class_PhysicsDirectBodyState3DExtension_private_method__set_transform>`\ (\ transform\: :ref:`Transform3D<class_Transform3D>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_central_force:
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.. rst-class:: classref-method
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|void| **_add_constant_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_central_force>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_force:
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.. rst-class:: classref-method
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|void| **_add_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_force>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_torque:
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.. rst-class:: classref-method
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|void| **_add_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_torque>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_central_force:
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.. rst-class:: classref-method
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|void| **_apply_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_force>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_central_impulse:
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.. rst-class:: classref-method
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|void| **_apply_central_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_impulse>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_force:
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.. rst-class:: classref-method
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|void| **_apply_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_force>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_impulse:
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.. rst-class:: classref-method
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|void| **_apply_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_impulse>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_torque:
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.. rst-class:: classref-method
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|void| **_apply_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_torque_impulse:
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.. rst-class:: classref-method
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|void| **_apply_torque_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque_impulse>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__get_angular_velocity:
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **_get_angular_velocity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_angular_velocity>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass:
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **_get_center_of_mass**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass_local:
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **_get_center_of_mass_local**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass_local>`
|
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|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
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|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_collision_layer:
|
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|
|
.. rst-class:: classref-method
|
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|
|
:ref:`int<class_int>` **_get_collision_layer**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_collision_layer>`
|
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|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
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|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_collision_mask:
|
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|
|
.. rst-class:: classref-method
|
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|
|
:ref:`int<class_int>` **_get_collision_mask**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_collision_mask>`
|
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|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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|
|
.. rst-class:: classref-item-separator
|
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|
|
----
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|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_constant_force:
|
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|
.. rst-class:: classref-method
|
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:ref:`Vector3<class_Vector3>` **_get_constant_force**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_force>`
|
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.. container:: contribute
|
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|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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|
|
.. rst-class:: classref-item-separator
|
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|
|
----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__get_constant_torque:
|
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|
.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **_get_constant_torque**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_torque>`
|
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|
.. container:: contribute
|
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|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
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|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider:
|
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|
.. rst-class:: classref-method
|
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|
|
:ref:`RID<class_RID>` **_get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider>`
|
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|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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|
|
.. rst-class:: classref-item-separator
|
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|
|
----
|
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|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_id:
|
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|
.. rst-class:: classref-method
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|
:ref:`int<class_int>` **_get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_id>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
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|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_object:
|
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|
.. rst-class:: classref-method
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|
:ref:`Object<class_Object>` **_get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_object>`
|
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|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
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|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_position:
|
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|
.. rst-class:: classref-method
|
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|
:ref:`Vector3<class_Vector3>` **_get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_position>`
|
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|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
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|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_shape:
|
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|
.. rst-class:: classref-method
|
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|
|
:ref:`int<class_int>` **_get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_shape>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
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|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_velocity_at_position:
|
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|
|
.. rst-class:: classref-method
|
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|
|
:ref:`Vector3<class_Vector3>` **_get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_velocity_at_position>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_count:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **_get_contact_count**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_count>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_impulse:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **_get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_impulse>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_normal:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **_get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_normal>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_position:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **_get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_position>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_shape:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **_get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_shape>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_velocity_at_position:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **_get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_velocity_at_position>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **_get_inverse_inertia**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia_tensor:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Basis<class_Basis>` **_get_inverse_inertia_tensor**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia_tensor>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_mass:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **_get_inverse_mass**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_mass>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_linear_velocity:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **_get_linear_velocity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_linear_velocity>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_principal_inertia_axes:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Basis<class_Basis>` **_get_principal_inertia_axes**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_principal_inertia_axes>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_space_state:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **_get_space_state**\ (\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_space_state>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_step:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **_get_step**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_step>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_angular_damp:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **_get_total_angular_damp**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_total_angular_damp>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_gravity:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **_get_total_gravity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_total_gravity>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_linear_damp:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **_get_total_linear_damp**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_total_linear_damp>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_transform:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Transform3D<class_Transform3D>` **_get_transform**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_transform>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_velocity_at_local_position:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **_get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_velocity_at_local_position>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__integrate_forces:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **_integrate_forces**\ (\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__integrate_forces>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__is_sleeping:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`bool<class_bool>` **_is_sleeping**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__is_sleeping>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_angular_velocity:
|
|
|
|
.. rst-class:: classref-method
|
|
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|void| **_set_angular_velocity**\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_angular_velocity>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__set_collision_layer:
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.. rst-class:: classref-method
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|void| **_set_collision_layer**\ (\ layer\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_collision_layer>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__set_collision_mask:
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.. rst-class:: classref-method
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|void| **_set_collision_mask**\ (\ mask\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_collision_mask>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__set_constant_force:
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.. rst-class:: classref-method
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|void| **_set_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_force>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__set_constant_torque:
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.. rst-class:: classref-method
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|void| **_set_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_torque>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__set_linear_velocity:
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.. rst-class:: classref-method
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|void| **_set_linear_velocity**\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_linear_velocity>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__set_sleep_state:
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.. rst-class:: classref-method
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|void| **_set_sleep_state**\ (\ enabled\: :ref:`bool<class_bool>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_sleep_state>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState3DExtension_private_method__set_transform:
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.. rst-class:: classref-method
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|void| **_set_transform**\ (\ transform\: :ref:`Transform3D<class_Transform3D>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_transform>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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