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godot-docs/classes/class_physicalbonesimulator3d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicalBoneSimulator3D.xml.
.. _class_PhysicalBoneSimulator3D:
PhysicalBoneSimulator3D
=======================
**Inherits:** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Node that can be the parent of :ref:`PhysicalBone3D<class_PhysicalBone3D>` and can apply the simulation results to :ref:`Skeleton3D<class_Skeleton3D>`.
.. rst-class:: classref-introduction-group
Description
-----------
Node that can be the parent of :ref:`PhysicalBone3D<class_PhysicalBone3D>` and can apply the simulation results to :ref:`Skeleton3D<class_Skeleton3D>`.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_simulating_physics<class_PhysicalBoneSimulator3D_method_is_simulating_physics>`\ (\ ) |const| |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`physical_bones_add_collision_exception<class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`physical_bones_remove_collision_exception<class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`physical_bones_start_simulation<class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation>`\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`physical_bones_stop_simulation<class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation>`\ (\ ) |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_PhysicalBoneSimulator3D_method_is_simulating_physics:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_simulating_physics**\ (\ ) |const| :ref:`🔗<class_PhysicalBoneSimulator3D_method_is_simulating_physics>`
Returns a boolean that indicates whether the **PhysicalBoneSimulator3D** is running and simulating.
.. rst-class:: classref-item-separator
----
.. _class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception:
.. rst-class:: classref-method
|void| **physical_bones_add_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception>`
Adds a collision exception to the physical bone.
Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
.. rst-class:: classref-item-separator
----
.. _class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception:
.. rst-class:: classref-method
|void| **physical_bones_remove_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception>`
Removes a collision exception to the physical bone.
Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
.. rst-class:: classref-item-separator
----
.. _class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation:
.. rst-class:: classref-method
|void| **physical_bones_start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation>`
Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to start simulating and reacting to the physics world.
Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
.. rst-class:: classref-item-separator
----
.. _class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation:
.. rst-class:: classref-method
|void| **physical_bones_stop_simulation**\ (\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation>`
Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to stop simulating.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`