Files
godot-docs/classes/class_parallaxlayer.rst
2025-06-07 03:33:02 +00:00

119 lines
7.2 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ParallaxLayer.xml.
.. _class_ParallaxLayer:
ParallaxLayer
=============
**Deprecated:** Use the :ref:`Parallax2D<class_Parallax2D>` node instead.
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_ParallaxBackground>`.
.. rst-class:: classref-introduction-group
Description
-----------
A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_ParallaxBackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>` value.
This node's children will be affected by its scroll offset.
\ **Note:** Any changes to this node's position and scale made after it enters the scene will be ignored.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_mirroring<class_ParallaxLayer_property_motion_mirroring>` | ``Vector2(0, 0)`` |
+---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_offset<class_ParallaxLayer_property_motion_offset>` | ``Vector2(0, 0)`` |
+---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_scale<class_ParallaxLayer_property_motion_scale>` | ``Vector2(1, 1)`` |
+---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`PhysicsInterpolationMode<enum_Node_PhysicsInterpolationMode>` | physics_interpolation_mode | ``2`` (overrides :ref:`Node<class_Node_property_physics_interpolation_mode>`) |
+---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_ParallaxLayer_property_motion_mirroring:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **motion_mirroring** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxLayer_property_motion_mirroring>`
.. rst-class:: classref-property-setget
- |void| **set_mirroring**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_mirroring**\ (\ )
The interval, in pixels, at which the **ParallaxLayer** is drawn repeatedly. Useful for creating an infinitely scrolling background. If an axis is set to ``0``, the **ParallaxLayer** will be drawn only once along that direction.
\ **Note:** If you want the repetition to pixel-perfect match a :ref:`Texture2D<class_Texture2D>` displayed by a child node, you should account for any scale applied to the texture when defining this interval. For example, if you use a child :ref:`Sprite2D<class_Sprite2D>` scaled to ``0.5`` to display a 600x600 texture, and want this sprite to be repeated continuously horizontally, you should set the mirroring to ``Vector2(300, 0)``.
\ **Note:** If the length of the viewport axis is bigger than twice the repeated axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the layer at any given time. The visibility window is calculated from the parent :ref:`ParallaxBackground<class_ParallaxBackground>`'s position, not the layer's own position. So, if you use mirroring, **do not** change the **ParallaxLayer** position relative to its parent. Instead, if you need to adjust the background's position, set the :ref:`CanvasLayer.offset<class_CanvasLayer_property_offset>` property in the parent :ref:`ParallaxBackground<class_ParallaxBackground>`.
\ **Note:** Despite the name, the layer will not be mirrored, it will only be repeated.
.. rst-class:: classref-item-separator
----
.. _class_ParallaxLayer_property_motion_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **motion_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxLayer_property_motion_offset>`
.. rst-class:: classref-property-setget
- |void| **set_motion_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_motion_offset**\ (\ )
The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
.. rst-class:: classref-item-separator
----
.. _class_ParallaxLayer_property_motion_scale:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **motion_scale** = ``Vector2(1, 1)`` :ref:`🔗<class_ParallaxLayer_property_motion_scale>`
.. rst-class:: classref-property-setget
- |void| **set_motion_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_motion_scale**\ (\ )
Multiplies the ParallaxLayer's motion. If an axis is set to ``0``, it will not scroll.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`