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godot-docs/classes/class_offlinemultiplayerpeer.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/multiplayer/doc_classes/OfflineMultiplayerPeer.xml.
.. _class_OfflineMultiplayerPeer:
OfflineMultiplayerPeer
======================
**Inherits:** :ref:`MultiplayerPeer<class_MultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A :ref:`MultiplayerPeer<class_MultiplayerPeer>` which is always connected and acts as a server.
.. rst-class:: classref-introduction-group
Description
-----------
This is the default :ref:`MultiplayerAPI.multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>` for the :ref:`Node.multiplayer<class_Node_property_multiplayer>`. It mimics the behavior of a server with no peers connected.
This means that the :ref:`SceneTree<class_SceneTree>` will act as the multiplayer authority by default. Calls to :ref:`MultiplayerAPI.is_server()<class_MultiplayerAPI_method_is_server>` will return ``true``, and calls to :ref:`MultiplayerAPI.get_unique_id()<class_MultiplayerAPI_method_get_unique_id>` will return :ref:`MultiplayerPeer.TARGET_PEER_SERVER<class_MultiplayerPeer_constant_TARGET_PEER_SERVER>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`