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236 lines
10 KiB
ReStructuredText
236 lines
10 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/noise/doc_classes/NoiseTexture3D.xml.
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.. _class_NoiseTexture3D:
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NoiseTexture3D
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==============
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**Inherits:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A 3D texture filled with noise generated by a :ref:`Noise<class_Noise>` object.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Uses the :ref:`FastNoiseLite<class_FastNoiseLite>` library or other noise generators to fill the texture data of your desired size.
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The class uses :ref:`Thread<class_Thread>`\ s to generate the texture data internally, so :ref:`Texture3D.get_data()<class_Texture3D_method_get_data>` may return ``null`` if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image:
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::
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var texture = NoiseTexture3D.new()
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texture.noise = FastNoiseLite.new()
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await texture.changed
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var data = texture.get_data()
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`Gradient<class_Gradient>` | :ref:`color_ramp<class_NoiseTexture3D_property_color_ramp>` | |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`depth<class_NoiseTexture3D_property_depth>` | ``64`` |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`height<class_NoiseTexture3D_property_height>` | ``64`` |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`invert<class_NoiseTexture3D_property_invert>` | ``false`` |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`Noise<class_Noise>` | :ref:`noise<class_NoiseTexture3D_property_noise>` | |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`normalize<class_NoiseTexture3D_property_normalize>` | ``true`` |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`seamless<class_NoiseTexture3D_property_seamless>` | ``false`` |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`seamless_blend_skirt<class_NoiseTexture3D_property_seamless_blend_skirt>` | ``0.1`` |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`width<class_NoiseTexture3D_property_width>` | ``64`` |
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+---------------------------------+---------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_NoiseTexture3D_property_color_ramp:
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.. rst-class:: classref-property
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:ref:`Gradient<class_Gradient>` **color_ramp** :ref:`🔗<class_NoiseTexture3D_property_color_ramp>`
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.. rst-class:: classref-property-setget
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- |void| **set_color_ramp**\ (\ value\: :ref:`Gradient<class_Gradient>`\ )
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- :ref:`Gradient<class_Gradient>` **get_color_ramp**\ (\ )
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A :ref:`Gradient<class_Gradient>` which is used to map the luminance of each pixel to a color value.
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.. rst-class:: classref-item-separator
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----
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.. _class_NoiseTexture3D_property_depth:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **depth** = ``64`` :ref:`🔗<class_NoiseTexture3D_property_depth>`
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.. rst-class:: classref-property-setget
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- |void| **set_depth**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_depth**\ (\ )
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Depth of the generated texture (in pixels).
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.. rst-class:: classref-item-separator
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----
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.. _class_NoiseTexture3D_property_height:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **height** = ``64`` :ref:`🔗<class_NoiseTexture3D_property_height>`
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.. rst-class:: classref-property-setget
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- |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_height**\ (\ )
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Height of the generated texture (in pixels).
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.. rst-class:: classref-item-separator
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----
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.. _class_NoiseTexture3D_property_invert:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **invert** = ``false`` :ref:`🔗<class_NoiseTexture3D_property_invert>`
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.. rst-class:: classref-property-setget
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- |void| **set_invert**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_invert**\ (\ )
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If ``true``, inverts the noise texture. White becomes black, black becomes white.
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.. rst-class:: classref-item-separator
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----
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.. _class_NoiseTexture3D_property_noise:
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.. rst-class:: classref-property
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:ref:`Noise<class_Noise>` **noise** :ref:`🔗<class_NoiseTexture3D_property_noise>`
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.. rst-class:: classref-property-setget
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- |void| **set_noise**\ (\ value\: :ref:`Noise<class_Noise>`\ )
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- :ref:`Noise<class_Noise>` **get_noise**\ (\ )
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The instance of the :ref:`Noise<class_Noise>` object.
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.. rst-class:: classref-item-separator
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----
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.. _class_NoiseTexture3D_property_normalize:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **normalize** = ``true`` :ref:`🔗<class_NoiseTexture3D_property_normalize>`
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.. rst-class:: classref-property-setget
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- |void| **set_normalize**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_normalized**\ (\ )
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If ``true``, the noise image coming from the noise generator is normalized to the range ``0.0`` to ``1.0``.
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Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.
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.. rst-class:: classref-item-separator
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----
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.. _class_NoiseTexture3D_property_seamless:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **seamless** = ``false`` :ref:`🔗<class_NoiseTexture3D_property_seamless>`
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.. rst-class:: classref-property-setget
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- |void| **set_seamless**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_seamless**\ (\ )
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If ``true``, a seamless texture is requested from the :ref:`Noise<class_Noise>` resource.
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\ **Note:** Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used :ref:`Noise<class_Noise>` resource. This is because some implementations use higher dimensions for generating seamless noise.
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\ **Note:** The default :ref:`FastNoiseLite<class_FastNoiseLite>` implementation uses the fallback path for seamless generation. If using a :ref:`width<class_NoiseTexture3D_property_width>`, :ref:`height<class_NoiseTexture3D_property_height>` or :ref:`depth<class_NoiseTexture3D_property_depth>` lower than the default, you may need to increase :ref:`seamless_blend_skirt<class_NoiseTexture3D_property_seamless_blend_skirt>` to make seamless blending more effective.
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.. rst-class:: classref-item-separator
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----
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.. _class_NoiseTexture3D_property_seamless_blend_skirt:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **seamless_blend_skirt** = ``0.1`` :ref:`🔗<class_NoiseTexture3D_property_seamless_blend_skirt>`
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.. rst-class:: classref-property-setget
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- |void| **set_seamless_blend_skirt**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_seamless_blend_skirt**\ (\ )
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Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See :ref:`Noise<class_Noise>` for further details.
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\ **Note:** If using a :ref:`width<class_NoiseTexture3D_property_width>`, :ref:`height<class_NoiseTexture3D_property_height>` or :ref:`depth<class_NoiseTexture3D_property_depth>` lower than the default, you may need to increase :ref:`seamless_blend_skirt<class_NoiseTexture3D_property_seamless_blend_skirt>` to make seamless blending more effective.
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.. rst-class:: classref-item-separator
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----
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.. _class_NoiseTexture3D_property_width:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **width** = ``64`` :ref:`🔗<class_NoiseTexture3D_property_width>`
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.. rst-class:: classref-property-setget
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- |void| **set_width**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_width**\ (\ )
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Width of the generated texture (in pixels).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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