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godot-docs/classes/class_node2d.rst
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Node2D.xml.
.. _class_Node2D:
Node2D
======
**Inherits:** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`, :ref:`AudioListener2D<class_AudioListener2D>`, :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`, :ref:`BackBufferCopy<class_BackBufferCopy>`, :ref:`Bone2D<class_Bone2D>`, :ref:`Camera2D<class_Camera2D>`, :ref:`CanvasGroup<class_CanvasGroup>`, :ref:`CanvasModulate<class_CanvasModulate>`, :ref:`CollisionObject2D<class_CollisionObject2D>`, :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`, :ref:`CollisionShape2D<class_CollisionShape2D>`, :ref:`CPUParticles2D<class_CPUParticles2D>`, :ref:`GPUParticles2D<class_GPUParticles2D>`, :ref:`Joint2D<class_Joint2D>`, :ref:`Light2D<class_Light2D>`, :ref:`LightOccluder2D<class_LightOccluder2D>`, :ref:`Line2D<class_Line2D>`, :ref:`Marker2D<class_Marker2D>`, :ref:`MeshInstance2D<class_MeshInstance2D>`, :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>`, :ref:`NavigationLink2D<class_NavigationLink2D>`, :ref:`NavigationObstacle2D<class_NavigationObstacle2D>`, :ref:`NavigationRegion2D<class_NavigationRegion2D>`, :ref:`Parallax2D<class_Parallax2D>`, :ref:`ParallaxLayer<class_ParallaxLayer>`, :ref:`Path2D<class_Path2D>`, :ref:`PathFollow2D<class_PathFollow2D>`, :ref:`Polygon2D<class_Polygon2D>`, :ref:`RayCast2D<class_RayCast2D>`, :ref:`RemoteTransform2D<class_RemoteTransform2D>`, :ref:`ShapeCast2D<class_ShapeCast2D>`, :ref:`Skeleton2D<class_Skeleton2D>`, :ref:`Sprite2D<class_Sprite2D>`, :ref:`TileMap<class_TileMap>`, :ref:`TileMapLayer<class_TileMapLayer>`, :ref:`TouchScreenButton<class_TouchScreenButton>`, :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and skew.
.. rst-class:: classref-introduction-group
Description
-----------
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
\ **Note:** Since both **Node2D** and :ref:`Control<class_Control>` inherit from :ref:`CanvasItem<class_CanvasItem>`, they share several concepts from the class such as the :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` and :ref:`CanvasItem.visible<class_CanvasItem_property_visible>` properties.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Custom drawing in 2D <../tutorials/2d/custom_drawing_in_2d>`
- `All 2D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/2d>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_Node2D_property_global_position>` | |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`global_rotation<class_Node2D_property_global_rotation>` | |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>` | |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`global_scale<class_Node2D_property_global_scale>` | |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`global_skew<class_Node2D_property_global_skew>` | |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`global_transform<class_Node2D_property_global_transform>` | |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_Node2D_property_position>` | ``Vector2(0, 0)`` |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`rotation<class_Node2D_property_rotation>` | ``0.0`` |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>` | |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_Node2D_property_scale>` | ``Vector2(1, 1)`` |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`skew<class_Node2D_property_skew>` | ``0.0`` |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Node2D_property_transform>` | |
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`apply_scale<class_Node2D_method_apply_scale>`\ (\ ratio\: :ref:`Vector2<class_Vector2>`\ ) |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_method_get_angle_to>`\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`get_relative_transform_to_parent<class_Node2D_method_get_relative_transform_to_parent>`\ (\ parent\: :ref:`Node<class_Node>`\ ) |const| |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`global_translate<class_Node2D_method_global_translate>`\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`look_at<class_Node2D_method_look_at>`\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`move_local_x<class_Node2D_method_move_local_x>`\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`move_local_y<class_Node2D_method_move_local_y>`\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`rotate<class_Node2D_method_rotate>`\ (\ radians\: :ref:`float<class_float>`\ ) |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`to_global<class_Node2D_method_to_global>`\ (\ local_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`to_local<class_Node2D_method_to_local>`\ (\ global_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`translate<class_Node2D_method_translate>`\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) |
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_Node2D_property_global_position:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **global_position** :ref:`🔗<class_Node2D_property_global_position>`
.. rst-class:: classref-property-setget
- |void| **set_global_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_global_position**\ (\ )
Global position. See also :ref:`position<class_Node2D_property_position>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_global_rotation:
.. rst-class:: classref-property
:ref:`float<class_float>` **global_rotation** :ref:`🔗<class_Node2D_property_global_rotation>`
.. rst-class:: classref-property-setget
- |void| **set_global_rotation**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_global_rotation**\ (\ )
Global rotation in radians. See also :ref:`rotation<class_Node2D_property_rotation>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_global_rotation_degrees:
.. rst-class:: classref-property
:ref:`float<class_float>` **global_rotation_degrees** :ref:`🔗<class_Node2D_property_global_rotation_degrees>`
.. rst-class:: classref-property-setget
- |void| **set_global_rotation_degrees**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_global_rotation_degrees**\ (\ )
Helper property to access :ref:`global_rotation<class_Node2D_property_global_rotation>` in degrees instead of radians. See also :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_global_scale:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **global_scale** :ref:`🔗<class_Node2D_property_global_scale>`
.. rst-class:: classref-property-setget
- |void| **set_global_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_global_scale**\ (\ )
Global scale. See also :ref:`scale<class_Node2D_property_scale>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_global_skew:
.. rst-class:: classref-property
:ref:`float<class_float>` **global_skew** :ref:`🔗<class_Node2D_property_global_skew>`
.. rst-class:: classref-property-setget
- |void| **set_global_skew**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_global_skew**\ (\ )
Global skew in radians. See also :ref:`skew<class_Node2D_property_skew>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_global_transform:
.. rst-class:: classref-property
:ref:`Transform2D<class_Transform2D>` **global_transform** :ref:`🔗<class_Node2D_property_global_transform>`
.. rst-class:: classref-property-setget
- |void| **set_global_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
- :ref:`Transform2D<class_Transform2D>` **get_global_transform**\ (\ )
Global :ref:`Transform2D<class_Transform2D>`. See also :ref:`transform<class_Node2D_property_transform>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_position:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_Node2D_property_position>`
.. rst-class:: classref-property-setget
- |void| **set_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_position**\ (\ )
Position, relative to the node's parent. See also :ref:`global_position<class_Node2D_property_global_position>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_rotation:
.. rst-class:: classref-property
:ref:`float<class_float>` **rotation** = ``0.0`` :ref:`🔗<class_Node2D_property_rotation>`
.. rst-class:: classref-property-setget
- |void| **set_rotation**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_rotation**\ (\ )
Rotation in radians, relative to the node's parent. See also :ref:`global_rotation<class_Node2D_property_global_rotation>`.
\ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_rotation_degrees:
.. rst-class:: classref-property
:ref:`float<class_float>` **rotation_degrees** :ref:`🔗<class_Node2D_property_rotation_degrees>`
.. rst-class:: classref-property-setget
- |void| **set_rotation_degrees**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_rotation_degrees**\ (\ )
Helper property to access :ref:`rotation<class_Node2D_property_rotation>` in degrees instead of radians. See also :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_scale:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)`` :ref:`🔗<class_Node2D_property_scale>`
.. rst-class:: classref-property-setget
- |void| **set_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_scale**\ (\ )
The node's scale, relative to the node's parent. Unscaled value: ``(1, 1)``. See also :ref:`global_scale<class_Node2D_property_global_scale>`.
\ **Note:** Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_skew:
.. rst-class:: classref-property
:ref:`float<class_float>` **skew** = ``0.0`` :ref:`🔗<class_Node2D_property_skew>`
.. rst-class:: classref-property-setget
- |void| **set_skew**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_skew**\ (\ )
If set to a non-zero value, slants the node in one direction or another. This can be used for pseudo-3D effects. See also :ref:`global_skew<class_Node2D_property_global_skew>`.
\ **Note:** Skew is performed on the X axis only, and *between* rotation and scaling.
\ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use ``skew = deg_to_rad(value_in_degrees)``.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_property_transform:
.. rst-class:: classref-property
:ref:`Transform2D<class_Transform2D>` **transform** :ref:`🔗<class_Node2D_property_transform>`
.. rst-class:: classref-property-setget
- |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
- :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
The node's :ref:`Transform2D<class_Transform2D>`, relative to the node's parent. See also :ref:`global_transform<class_Node2D_property_global_transform>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_Node2D_method_apply_scale:
.. rst-class:: classref-method
|void| **apply_scale**\ (\ ratio\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_apply_scale>`
Multiplies the current scale by the ``ratio`` vector.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_get_angle_to:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_angle_to**\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_get_angle_to>`
Returns the angle between the node and the ``point`` in radians. See also :ref:`look_at()<class_Node2D_method_look_at>`.
\ `Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png>`__
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_get_relative_transform_to_parent:
.. rst-class:: classref-method
:ref:`Transform2D<class_Transform2D>` **get_relative_transform_to_parent**\ (\ parent\: :ref:`Node<class_Node>`\ ) |const| :ref:`🔗<class_Node2D_method_get_relative_transform_to_parent>`
Returns the :ref:`Transform2D<class_Transform2D>` relative to this node's parent.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_global_translate:
.. rst-class:: classref-method
|void| **global_translate**\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_global_translate>`
Adds the ``offset`` vector to the node's global position.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_look_at:
.. rst-class:: classref-method
|void| **look_at**\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_look_at>`
Rotates the node so that its local +X axis points towards the ``point``, which is expected to use global coordinates. This method is a combination of both :ref:`rotate()<class_Node2D_method_rotate>` and :ref:`get_angle_to()<class_Node2D_method_get_angle_to>`.
\ ``point`` should not be the same as the node's position, otherwise the node always looks to the right.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_move_local_x:
.. rst-class:: classref-method
|void| **move_local_x**\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Node2D_method_move_local_x>`
Applies a local translation on the node's X axis with the amount specified in ``delta``. If ``scaled`` is ``false``, normalizes the movement to occur independently of the node's :ref:`scale<class_Node2D_property_scale>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_move_local_y:
.. rst-class:: classref-method
|void| **move_local_y**\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Node2D_method_move_local_y>`
Applies a local translation on the node's Y axis with the amount specified in ``delta``. If ``scaled`` is ``false``, normalizes the movement to occur independently of the node's :ref:`scale<class_Node2D_property_scale>`.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_rotate:
.. rst-class:: classref-method
|void| **rotate**\ (\ radians\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Node2D_method_rotate>`
Applies a rotation to the node, in radians, starting from its current rotation. This is equivalent to ``rotation += radians``.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_to_global:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **to_global**\ (\ local_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_to_global>`
Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the **Node2D** it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_to_local:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **to_local**\ (\ global_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_to_local>`
Transforms the provided global position into a position in local coordinate space. The output will be local relative to the **Node2D** it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
.. rst-class:: classref-item-separator
----
.. _class_Node2D_method_translate:
.. rst-class:: classref-method
|void| **translate**\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_translate>`
Translates the node by the given ``offset`` in local coordinates. This is equivalent to ``position += offset``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`