mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
224 lines
10 KiB
ReStructuredText
224 lines
10 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ImmediateMesh.xml.
|
|
|
|
.. _class_ImmediateMesh:
|
|
|
|
ImmediateMesh
|
|
=============
|
|
|
|
**Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
|
|
|
|
Mesh optimized for creating geometry manually.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Description
|
|
-----------
|
|
|
|
A mesh type optimized for creating geometry manually, similar to OpenGL 1.x immediate mode.
|
|
|
|
Here's a sample on how to generate a triangular face:
|
|
|
|
|
|
.. tabs::
|
|
|
|
.. code-tab:: gdscript
|
|
|
|
var mesh = ImmediateMesh.new()
|
|
mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES)
|
|
mesh.surface_add_vertex(Vector3.LEFT)
|
|
mesh.surface_add_vertex(Vector3.FORWARD)
|
|
mesh.surface_add_vertex(Vector3.ZERO)
|
|
mesh.surface_end()
|
|
|
|
.. code-tab:: csharp
|
|
|
|
var mesh = new ImmediateMesh();
|
|
mesh.SurfaceBegin(Mesh.PrimitiveType.Triangles);
|
|
mesh.SurfaceAddVertex(Vector3.Left);
|
|
mesh.SurfaceAddVertex(Vector3.Forward);
|
|
mesh.SurfaceAddVertex(Vector3.Zero);
|
|
mesh.SurfaceEnd();
|
|
|
|
|
|
|
|
\ **Note:** Generating complex geometries with **ImmediateMesh** is highly inefficient. Instead, it is designed to generate simple geometry that changes often.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Tutorials
|
|
---------
|
|
|
|
- :doc:`Using ImmediateMesh <../tutorials/3d/procedural_geometry/immediatemesh>`
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Methods
|
|
-------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`clear_surfaces<class_ImmediateMesh_method_clear_surfaces>`\ (\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_add_vertex<class_ImmediateMesh_method_surface_add_vertex>`\ (\ vertex\: :ref:`Vector3<class_Vector3>`\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_add_vertex_2d<class_ImmediateMesh_method_surface_add_vertex_2d>`\ (\ vertex\: :ref:`Vector2<class_Vector2>`\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_begin<class_ImmediateMesh_method_surface_begin>`\ (\ primitive\: :ref:`PrimitiveType<enum_Mesh_PrimitiveType>`, material\: :ref:`Material<class_Material>` = null\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_end<class_ImmediateMesh_method_surface_end>`\ (\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_set_color<class_ImmediateMesh_method_surface_set_color>`\ (\ color\: :ref:`Color<class_Color>`\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_set_normal<class_ImmediateMesh_method_surface_set_normal>`\ (\ normal\: :ref:`Vector3<class_Vector3>`\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_set_tangent<class_ImmediateMesh_method_surface_set_tangent>`\ (\ tangent\: :ref:`Plane<class_Plane>`\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_set_uv<class_ImmediateMesh_method_surface_set_uv>`\ (\ uv\: :ref:`Vector2<class_Vector2>`\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`surface_set_uv2<class_ImmediateMesh_method_surface_set_uv2>`\ (\ uv2\: :ref:`Vector2<class_Vector2>`\ ) |
|
|
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Method Descriptions
|
|
-------------------
|
|
|
|
.. _class_ImmediateMesh_method_clear_surfaces:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **clear_surfaces**\ (\ ) :ref:`🔗<class_ImmediateMesh_method_clear_surfaces>`
|
|
|
|
Clear all surfaces.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_add_vertex:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_add_vertex**\ (\ vertex\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_add_vertex>`
|
|
|
|
Add a 3D vertex using the current attributes previously set.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_add_vertex_2d:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_add_vertex_2d**\ (\ vertex\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_add_vertex_2d>`
|
|
|
|
Add a 2D vertex using the current attributes previously set.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_begin:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_begin**\ (\ primitive\: :ref:`PrimitiveType<enum_Mesh_PrimitiveType>`, material\: :ref:`Material<class_Material>` = null\ ) :ref:`🔗<class_ImmediateMesh_method_surface_begin>`
|
|
|
|
Begin a new surface.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_end:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_end**\ (\ ) :ref:`🔗<class_ImmediateMesh_method_surface_end>`
|
|
|
|
End and commit current surface. Note that surface being created will not be visible until this function is called.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_set_color:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_set_color**\ (\ color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_color>`
|
|
|
|
Set the color attribute that will be pushed with the next vertex.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_set_normal:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_set_normal**\ (\ normal\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_normal>`
|
|
|
|
Set the normal attribute that will be pushed with the next vertex.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_set_tangent:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_set_tangent**\ (\ tangent\: :ref:`Plane<class_Plane>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_tangent>`
|
|
|
|
Set the tangent attribute that will be pushed with the next vertex.
|
|
|
|
\ **Note:** Even though ``tangent`` is a :ref:`Plane<class_Plane>`, it does not directly represent the tangent plane. Its :ref:`Plane.x<class_Plane_property_x>`, :ref:`Plane.y<class_Plane_property_y>`, and :ref:`Plane.z<class_Plane_property_z>` represent the tangent vector and :ref:`Plane.d<class_Plane_property_d>` should be either ``-1`` or ``1``. See also :ref:`Mesh.ARRAY_TANGENT<class_Mesh_constant_ARRAY_TANGENT>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_set_uv:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_set_uv**\ (\ uv\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_uv>`
|
|
|
|
Set the UV attribute that will be pushed with the next vertex.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_ImmediateMesh_method_surface_set_uv2:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **surface_set_uv2**\ (\ uv2\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_uv2>`
|
|
|
|
Set the UV2 attribute that will be pushed with the next vertex.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|
|
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
|
|
.. |void| replace:: :abbr:`void (No return value.)`
|