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godot-docs/classes/class_gpuparticlescollisionsphere3d.rst
2025-06-07 03:33:02 +00:00

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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticlesCollisionSphere3D.xml.
.. _class_GPUParticlesCollisionSphere3D:
GPUParticlesCollisionSphere3D
=============================
**Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
.. rst-class:: classref-introduction-group
Description
-----------
A sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is *not* supported.
\ **Note:** :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` must be :ref:`ParticleProcessMaterial.COLLISION_RIGID<class_ParticleProcessMaterial_constant_COLLISION_RIGID>` or :ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT<class_ParticleProcessMaterial_constant_COLLISION_HIDE_ON_CONTACT>` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
\ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+--------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesCollisionSphere3D_property_radius>` | ``1.0`` |
+---------------------------+--------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_GPUParticlesCollisionSphere3D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``1.0`` :ref:`🔗<class_GPUParticlesCollisionSphere3D_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
The collision sphere's radius in 3D units.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`