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godot-docs/classes/class_gpuparticlesattractorsphere3d.rst
2025-06-07 03:33:02 +00:00

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.. _class_GPUParticlesAttractorSphere3D:
GPUParticlesAttractorSphere3D
=============================
**Inherits:** :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A spheroid-shaped attractor that influences particles from :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
.. rst-class:: classref-introduction-group
Description
-----------
A spheroid-shaped attractor that influences particles from :ref:`GPUParticles3D<class_GPUParticles3D>` nodes. Can be used to attract particles towards its origin, or to push them away from its origin.
Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
\ **Note:** Particle attractors only affect :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+--------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesAttractorSphere3D_property_radius>` | ``1.0`` |
+---------------------------+--------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_GPUParticlesAttractorSphere3D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``1.0`` :ref:`🔗<class_GPUParticlesAttractorSphere3D_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
The attractor sphere's radius in 3D units.
\ **Note:** Stretched ellipses can be obtained by using non-uniform scaling on the **GPUParticlesAttractorSphere3D** node.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`