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62 lines
3.5 KiB
ReStructuredText
62 lines
3.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/FramebufferCacheRD.xml.
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.. _class_FramebufferCacheRD:
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FramebufferCacheRD
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==================
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**Inherits:** :ref:`Object<class_Object>`
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Framebuffer cache manager for Rendering Device based renderers.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_cache_multipass<class_FramebufferCacheRD_method_get_cache_multipass>`\ (\ textures\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], passes\: :ref:`Array<class_Array>`\[:ref:`RDFramebufferPass<class_RDFramebufferPass>`\], views\: :ref:`int<class_int>`\ ) |static| |
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+-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_FramebufferCacheRD_method_get_cache_multipass:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_cache_multipass**\ (\ textures\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], passes\: :ref:`Array<class_Array>`\[:ref:`RDFramebufferPass<class_RDFramebufferPass>`\], views\: :ref:`int<class_int>`\ ) |static| :ref:`🔗<class_FramebufferCacheRD_method_get_cache_multipass>`
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Creates, or obtains a cached, framebuffer. ``textures`` lists textures accessed. ``passes`` defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. ``views`` defines the number of views used when rendering.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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