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godot-docs/classes/class_collisionshape3d.rst
2025-10-11 03:22:24 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionShape3D.xml.
.. _class_CollisionShape3D:
CollisionShape3D
================
**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node that provides a :ref:`Shape3D<class_Shape3D>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent.
.. rst-class:: classref-introduction-group
Description
-----------
A node that provides a :ref:`Shape3D<class_Shape3D>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent and allows it to be edited. This can give a detection shape to an :ref:`Area3D<class_Area3D>` or turn a :ref:`PhysicsBody3D<class_PhysicsBody3D>` into a solid object.
\ **Warning:** A non-uniformly scaled **CollisionShape3D** will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its :ref:`shape<class_CollisionShape3D_property_shape>` resource instead.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2739>`__
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+-----------------------------------------------------------------+-----------------------+
| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape3D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
+-------------------------------+-----------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`debug_fill<class_CollisionShape3D_property_debug_fill>` | ``true`` |
+-------------------------------+-----------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape3D_property_disabled>` | ``false`` |
+-------------------------------+-----------------------------------------------------------------+-----------------------+
| :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_CollisionShape3D_property_shape>` | |
+-------------------------------+-----------------------------------------------------------------+-----------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+--------+---------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`make_convex_from_siblings<class_CollisionShape3D_method_make_convex_from_siblings>`\ (\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`resource_changed<class_CollisionShape3D_method_resource_changed>`\ (\ resource\: :ref:`Resource<class_Resource>`\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CollisionShape3D_property_debug_color:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape3D_property_debug_color>`
.. rst-class:: classref-property-setget
- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_property_debug_fill:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **debug_fill** = ``true`` :ref:`🔗<class_CollisionShape3D_property_debug_fill>`
.. rst-class:: classref-property-setget
- |void| **set_enable_debug_fill**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_enable_debug_fill**\ (\ )
If ``true``, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_property_disabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape3D_property_disabled>`
.. rst-class:: classref-property-setget
- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_disabled**\ (\ )
A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_property_shape:
.. rst-class:: classref-property
:ref:`Shape3D<class_Shape3D>` **shape** :ref:`🔗<class_CollisionShape3D_property_shape>`
.. rst-class:: classref-property-setget
- |void| **set_shape**\ (\ value\: :ref:`Shape3D<class_Shape3D>`\ )
- :ref:`Shape3D<class_Shape3D>` **get_shape**\ (\ )
The actual shape owned by this collision shape.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_CollisionShape3D_method_make_convex_from_siblings:
.. rst-class:: classref-method
|void| **make_convex_from_siblings**\ (\ ) :ref:`🔗<class_CollisionShape3D_method_make_convex_from_siblings>`
Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance3D<class_MeshInstance3D>` siblings geometry.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_method_resource_changed:
.. rst-class:: classref-method
|void| **resource_changed**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`🔗<class_CollisionShape3D_method_resource_changed>`
**Deprecated:** Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.
This method does nothing.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`