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ReStructuredText
304 lines
12 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectDelay.xml.
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.. _class_AudioEffectDelay:
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AudioEffectDelay
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================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
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Two tap delay and feedback options.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Audio buses <../tutorials/audio/audio_buses>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`feedback_active<class_AudioEffectDelay_property_feedback_active>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback_delay_ms<class_AudioEffectDelay_property_feedback_delay_ms>` | ``340.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback_level_db<class_AudioEffectDelay_property_feedback_level_db>` | ``-6.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback_lowpass<class_AudioEffectDelay_property_feedback_lowpass>` | ``16000.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`tap1_active<class_AudioEffectDelay_property_tap1_active>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1_delay_ms<class_AudioEffectDelay_property_tap1_delay_ms>` | ``250.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1_level_db<class_AudioEffectDelay_property_tap1_level_db>` | ``-6.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1_pan<class_AudioEffectDelay_property_tap1_pan>` | ``0.2`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`tap2_active<class_AudioEffectDelay_property_tap2_active>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2_delay_ms<class_AudioEffectDelay_property_tap2_delay_ms>` | ``500.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2_level_db<class_AudioEffectDelay_property_tap2_level_db>` | ``-12.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2_pan<class_AudioEffectDelay_property_tap2_pan>` | ``-0.4`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AudioEffectDelay_property_dry:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **dry** = ``1.0`` :ref:`🔗<class_AudioEffectDelay_property_dry>`
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.. rst-class:: classref-property-setget
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- |void| **set_dry**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_dry**\ (\ )
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback_active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **feedback_active** = ``false`` :ref:`🔗<class_AudioEffectDelay_property_feedback_active>`
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.. rst-class:: classref-property-setget
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- |void| **set_feedback_active**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_feedback_active**\ (\ )
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If ``true``, feedback is enabled.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback_delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback_delay_ms** = ``340.0`` :ref:`🔗<class_AudioEffectDelay_property_feedback_delay_ms>`
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.. rst-class:: classref-property-setget
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- |void| **set_feedback_delay_ms**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_feedback_delay_ms**\ (\ )
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Feedback delay time in milliseconds.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback_level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback_level_db** = ``-6.0`` :ref:`🔗<class_AudioEffectDelay_property_feedback_level_db>`
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.. rst-class:: classref-property-setget
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- |void| **set_feedback_level_db**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_feedback_level_db**\ (\ )
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Sound level for feedback.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback_lowpass:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback_lowpass** = ``16000.0`` :ref:`🔗<class_AudioEffectDelay_property_feedback_lowpass>`
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.. rst-class:: classref-property-setget
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- |void| **set_feedback_lowpass**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_feedback_lowpass**\ (\ )
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Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1_active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **tap1_active** = ``true`` :ref:`🔗<class_AudioEffectDelay_property_tap1_active>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap1_active**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_tap1_active**\ (\ )
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If ``true``, the first tap will be enabled.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1_delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1_delay_ms** = ``250.0`` :ref:`🔗<class_AudioEffectDelay_property_tap1_delay_ms>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap1_delay_ms**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap1_delay_ms**\ (\ )
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First tap delay time in milliseconds.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1_level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1_level_db** = ``-6.0`` :ref:`🔗<class_AudioEffectDelay_property_tap1_level_db>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap1_level_db**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap1_level_db**\ (\ )
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Sound level for the first tap.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1_pan:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1_pan** = ``0.2`` :ref:`🔗<class_AudioEffectDelay_property_tap1_pan>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap1_pan**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap1_pan**\ (\ )
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Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2_active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **tap2_active** = ``true`` :ref:`🔗<class_AudioEffectDelay_property_tap2_active>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap2_active**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_tap2_active**\ (\ )
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If ``true``, the second tap will be enabled.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2_delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2_delay_ms** = ``500.0`` :ref:`🔗<class_AudioEffectDelay_property_tap2_delay_ms>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap2_delay_ms**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap2_delay_ms**\ (\ )
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Second tap delay time in milliseconds.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2_level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2_level_db** = ``-12.0`` :ref:`🔗<class_AudioEffectDelay_property_tap2_level_db>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap2_level_db**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap2_level_db**\ (\ )
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Sound level for the second tap.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2_pan:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2_pan** = ``-0.4`` :ref:`🔗<class_AudioEffectDelay_property_tap2_pan>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap2_pan**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap2_pan**\ (\ )
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Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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