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52 lines
2.5 KiB
ReStructuredText
52 lines
2.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeAdd3.xml.
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.. _class_AnimationNodeAdd3:
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AnimationNodeAdd3
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=================
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**Inherits:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Blends two of three animations additively inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations out of three additively out of three based on the amount value.
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This animation node has three inputs:
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- The base animation to add to
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- A "-add" animation to blend with when the blend amount is negative
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- A "+add" animation to blend with when the blend amount is positive
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If the absolute value of the amount is greater than ``1.0``, the animation connected to "in" port is blended with the amplified animation connected to "-add"/"+add" port.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
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- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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