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.. _doc_docs_changelog:
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Documentation changelog
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=======================
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The documentation is continually being improved. New releases
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include new pages, fixes and updates to existing pages, and many updates
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to the :ref:`class reference <doc_class_reference>`. Below is a list of new pages
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added since version 3.0.
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.. note::
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This document only contains new pages, so not all changes are reflected.
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Many pages have been substantially updated but are not reflected in this document.
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New pages since version 4.4
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---------------------------
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Editor
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~~~~~~
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- :ref:`doc_engine_compilation_configuration_editor`
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GDExtension
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~~~~~~~~~~~
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- :ref:`doc_gdextension_c_example`
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Migrating
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4.5`
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Scripting
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~~~~~~~~~
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- :ref:`doc_logging`
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New pages since version 4.3
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---------------------------
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2D
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~~
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- :ref:`doc_introduction_to_2d`
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3D
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~~
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- :ref:`doc_spring_arm`
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Debug
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~~~~~
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- :ref:`doc_output_panel`
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Editor
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~~~~~~
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- :ref:`doc_using_the_xr_editor`
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Migrating
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4.4`
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Performance
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~~~~~~~~~~~
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- :ref:`doc_pipeline_compilations`
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Physics
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~~~~~~~
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- :ref:`doc_physics_interpolation`
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- :ref:`doc_physics_interpolation_quick_start_guide`
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- :ref:`doc_physics_interpolation_introduction`
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- :ref:`doc_using_physics_interpolation`
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- :ref:`doc_advanced_physics_interpolation`
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- :ref:`doc_2d_and_3d_physics_interpolation`
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Rendering
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~~~~~~~~~
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- :ref:`doc_renderers`
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Shaders
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~~~~~~~
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- :ref:`doc_shader_functions`
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New pages since version 4.2
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---------------------------
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About
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~~~~~
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- :ref:`doc_system_requirements`
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2D
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~~
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- :ref:`doc_2d_parallax`
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Contributing
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~~~~~~~~~~~~
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- :ref:`doc_handling_compatibility_breakages`
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GDExtension
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~~~~~~~~~~~
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- :ref:`doc_gdextension_file`
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- :ref:`doc_godot_cpp_docs_system`
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Migrating
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4.3`
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Rendering
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~~~~~~~~~
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- :ref:`doc_compositor`
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XR
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~~
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- :ref:`doc_a_better_xr_start_script`
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- :ref:`doc_openxr_passthrough`
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- :ref:`doc_xr_next_steps`
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- :ref:`doc_openxr_settings`
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- :ref:`doc_openxr_composition_layers`
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- :ref:`doc_openxr_body_tracking`
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New pages since version 4.1
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---------------------------
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C#
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~~
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- :ref:`doc_c_sharp_diagnostics`
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Development
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~~~~~~~~~~~
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- :ref:`doc_2d_coordinate_systems`
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Migrating
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4.2`
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I/O
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~~~
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- :ref:`doc_runtime_loading_and_saving`
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Platform-specific
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~~~~~~~~~~~~~~~~~
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- :ref:`doc_android_library`
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New pages since version 4.0
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---------------------------
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Development
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~~~~~~~~~~~
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- :ref:`doc_internal_rendering_architecture`
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- :ref:`doc_using_sanitizers`
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Migrating
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4.1`
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Physics
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~~~~~~~
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- :ref:`doc_troubleshooting_physics_issues`
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New pages since version 3.6
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---------------------------
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2D
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~~
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- :ref:`doc_2d_antialiasing`
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3D
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~~
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- :ref:`doc_3d_antialiasing`
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- :ref:`doc_faking_global_illumination`
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- :ref:`doc_introduction_to_global_illumination`
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- :ref:`doc_mesh_lod`
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- :ref:`doc_occlusion_culling`
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- :ref:`doc_using_sdfgi`
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- :ref:`doc_using_decals`
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- :ref:`doc_visibility_ranges`
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- :ref:`doc_volumetric_fog`
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- :ref:`doc_variable_rate_shading`
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- :ref:`doc_physical_light_and_camera_units`
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Animation
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~~~~~~~~~
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- :ref:`doc_creating_movies`
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Assets pipeline
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~~~~~~~~~~~~~~~
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- :ref:`doc_retargeting_3d_skeletons`
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Development
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~~~~~~~~~~~
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- :ref:`doc_custom_platform_ports`
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Migrating
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4`
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Physics
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~~~~~~~
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- :ref:`doc_large_world_coordinates`
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Scripting
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~~~~~~~~~
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- :ref:`doc_custom_performance_monitors`
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- :ref:`doc_c_sharp_collections`
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- :ref:`doc_c_sharp_global_classes`
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- :ref:`doc_c_sharp_variant`
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Shaders
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~~~~~~~
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- :ref:`doc_compute_shaders`
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XR
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~~
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- :ref:`doc_introducing_xr_tools`
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- :ref:`doc_xr_action_map`
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- :ref:`doc_deploying_to_android`
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New pages since version 3.5
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---------------------------
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None.
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New pages since version 3.4
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---------------------------
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3D
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~~
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- :ref:`doc_3d_text`
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Animation
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~~~~~~~~~
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- :ref:`doc_playing_videos`
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Editor
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~~~~~~
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- :ref:`doc_managing_editor_features`
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New pages since version 3.3
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---------------------------
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GDScript
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~~~~~~~~
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- :ref:`doc_gdscript_documentation_comments`
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New pages since version 3.2
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---------------------------
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3D
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~~
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- :ref:`doc_3d_rendering_limitations`
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About
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~~~~~
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- :ref:`doc_troubleshooting`
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- :ref:`doc_list_of_features`
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- :ref:`doc_release_policy`
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Best practices
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~~~~~~~~~~~~~~
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- :ref:`doc_version_control_systems`
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Development
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~~~~~~~~~~~
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- :ref:`doc_common_engine_methods_and_macros_error_macros`
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- :ref:`doc_vulkan_validation_layers`
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- :ref:`doc_gdscript_grammar`
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- Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`
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Editor
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~~~~~~
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- :ref:`doc_default_key_mapping`
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- :ref:`doc_using_the_web_editor`
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Export
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~~~~~~
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- :ref:`doc_exporting_for_dedicated_servers`
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Input
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~~~~~
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- :ref:`doc_controllers_gamepads_joysticks`
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Math
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~~~~
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- :ref:`doc_random_number_generation`
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Platform-specific
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~~~~~~~~~~~~~~~~~
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- :ref:`doc_plugins_for_ios`
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- :ref:`doc_ios_plugin`
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- :ref:`doc_html5_shell_classref`
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Physics
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~~~~~~~
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- :ref:`doc_collision_shapes_2d`
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- :ref:`doc_collision_shapes_3d`
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Shaders
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~~~~~~~
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- :ref:`doc_shaders_style_guide`
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Scripting
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~~~~~~~~~
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- :ref:`doc_debugger_panel`
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- :ref:`doc_creating_script_templates`
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- :ref:`doc_evaluating_expressions`
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- :ref:`doc_what_is_gdextension`
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- :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)
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User Interface (UI)
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~~~~~~~~~~~~~~~~~~~
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- :ref:`doc_control_node_gallery`
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New pages since version 3.1
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---------------------------
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Project workflow
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~~~~~~~~~~~~~~~~
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- :ref:`doc_android_gradle_build`
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2D
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~~
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- :ref:`doc_2d_sprite_animation`
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Audio
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~~~~~
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- :ref:`doc_recording_with_microphone`
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- :ref:`doc_sync_with_audio`
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Math
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~~~~
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- :ref:`doc_beziers_and_curves`
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- :ref:`doc_interpolation`
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Inputs
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~~~~~~
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- :ref:`doc_input_examples`
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Internationalization
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~~~~~~~~~~~~~~~~~~~~
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- :ref:`doc_localization_using_gettext`
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Shading
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~~~~~~~
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- Your First Shader Series:
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- :ref:`doc_introduction_to_shaders`
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- :ref:`doc_your_first_canvasitem_shader`
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- :ref:`doc_your_first_spatial_shader`
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- :ref:`doc_your_second_spatial_shader`
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- :ref:`doc_visual_shaders`
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Networking
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~~~~~~~~~~
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- :ref:`doc_webrtc`
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Plugins
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~~~~~~~
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- :ref:`doc_android_plugin`
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- :ref:`doc_inspector_plugins`
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- :ref:`doc_visual_shader_plugins`
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Multi-threading
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~~~~~~~~~~~~~~~
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- :ref:`doc_using_multiple_threads`
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Creating content
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~~~~~~~~~~~~~~~~
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Procedural geometry series:
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- :ref:`Procedural geometry <toc-procedural_geometry>`
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- :ref:`doc_arraymesh`
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- :ref:`doc_surfacetool`
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- :ref:`doc_meshdatatool`
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- :ref:`doc_immediatemesh`
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Optimization
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~~~~~~~~~~~~
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- :ref:`doc_using_multimesh`
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- :ref:`doc_using_servers`
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Legal
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~~~~~
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- :ref:`doc_complying_with_licenses`
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New pages since version 3.0
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---------------------------
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Step by step
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~~~~~~~~~~~~
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- :ref:`doc_signals`
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- Exporting
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Scripting
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~~~~~~~~~
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- :ref:`doc_gdscript_static_typing`
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Project workflow
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~~~~~~~~~~~~~~~~
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Best Practices:
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- :ref:`doc_introduction_best_practices`
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- :ref:`doc_what_are_godot_classes`
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- :ref:`doc_scene_organization`
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- :ref:`doc_scenes_versus_scripts`
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- :ref:`doc_autoloads_versus_internal_nodes`
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- :ref:`doc_node_alternatives`
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- :ref:`doc_godot_interfaces`
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- :ref:`doc_godot_notifications`
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- :ref:`doc_data_preferences`
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- :ref:`doc_logic_preferences`
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2D
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~~
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- :ref:`doc_2d_lights_and_shadows`
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- :ref:`doc_2d_meshes`
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3D
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~~
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- :ref:`doc_csg_tools`
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- :ref:`doc_animating_thousands_of_fish`
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- :ref:`doc_controlling_thousands_of_fish`
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Physics
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~~~~~~~
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- :ref:`doc_ragdoll_system`
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- :ref:`doc_soft_body`
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Animation
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~~~~~~~~~
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- :ref:`doc_2d_skeletons`
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- :ref:`doc_animation_tree`
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GUI
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~~~
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- :ref:`doc_gui_containers`
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Viewports
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~~~~~~~~~
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- :ref:`doc_viewport_as_texture`
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- :ref:`doc_custom_postprocessing`
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Shading
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~~~~~~~
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- :ref:`doc_converting_glsl_to_godot_shaders`
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- :ref:`doc_advanced_postprocessing`
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Shading Reference:
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- :ref:`doc_introduction_to_shaders`
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- :ref:`doc_shading_language`
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- :ref:`doc_spatial_shader`
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- :ref:`doc_canvas_item_shader`
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- :ref:`doc_particle_shader`
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Plugins
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~~~~~~~
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- :ref:`doc_making_main_screen_plugins`
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- :ref:`doc_3d_gizmo_plugins`
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Platform-specific
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~~~~~~~~~~~~~~~~~
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- :ref:`doc_customizing_html5_shell`
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Multi-threading
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~~~~~~~~~~~~~~~
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- :ref:`doc_thread_safe_apis`
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Creating content
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~~~~~~~~~~~~~~~~
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- :ref:`doc_making_trees`
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Miscellaneous
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~~~~~~~~~~~~~
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- :ref:`doc_jitter_stutter`
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- :ref:`doc_running_code_in_the_editor`
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- :ref:`doc_change_scenes_manually`
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Compiling
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~~~~~~~~~
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- :ref:`doc_optimizing_for_size`
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- :ref:`doc_compiling_with_script_encryption_key`
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Engine development
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~~~~~~~~~~~~~~~~~~
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- :ref:`doc_binding_to_external_libraries`
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