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34 lines
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ReStructuredText
34 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/LightmapperRD.xml.
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.. _class_LightmapperRD:
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LightmapperRD
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=============
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**Inherits:** :ref:`Lightmapper<class_Lightmapper>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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The built-in GPU-based lightmapper for use with :ref:`LightmapGI<class_LightmapGI>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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LightmapperRD ("RD" stands for :ref:`RenderingDevice<class_RenderingDevice>`) is the built-in GPU-based lightmapper for use with :ref:`LightmapGI<class_LightmapGI>`. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
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\ **Note:** Only usable when using the Vulkan backend (Forward+ or Mobile), not OpenGL.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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