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godot-docs/tutorials/scripting/index.rst
Hugo Locurcio 7b98025f2e Add logging documentation
This also covers how to create custom loggers.

- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
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Scripting
=========
This section covers programming languages and core features to code your games
in Godot.
Here, you will find information that is not already covered in more specific
sections. For instance, to learn about inputs, we recommend you to read
:ref:`Inputs <toc-learn-features-inputs>`.
.. rubric:: Programming languages
:heading-level: 2
The sections below each focus on a given programming language.
.. toctree::
:maxdepth: 1
:name: toc-learn-scripting
gdscript/index
c_sharp/index
cpp/index
other_languages
gdextension/index
.. _doc_scripting_core_features:
Core features
-------------
Some features are specific to the engine and are available in all supported
languages. Whether you code in GDScript, C#, or another language, the pages
below will help you make the most of Godot.
.. To split and organize better, into some related toctrees?
.. toctree::
:maxdepth: 1
:name: toc-scripting-core-features
how_to_read_the_godot_api
debug/index
idle_and_physics_processing
groups
nodes_and_scene_instances
overridable_functions
cross_language_scripting
creating_script_templates
evaluating_expressions
change_scenes_manually
instancing_with_signals
pausing_games
filesystem
resources
singletons_autoload
scene_tree
scene_unique_nodes
logging