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godot-docs/classes/class_udpserver.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/UDPServer.xml.
.. _class_UDPServer:
UDPServer
=========
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Helper class to implement a UDP server.
.. rst-class:: classref-introduction-group
Description
-----------
A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`.
After starting the server (:ref:`listen()<class_UDPServer_method_listen>`), you will need to :ref:`poll()<class_UDPServer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process()<class_Node_private_method__process>`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, and taking new connections.
Below a small example of how it can be used:
.. tabs::
.. code-tab:: gdscript
# server_node.gd
class_name ServerNode
extends Node
var server = UDPServer.new()
var peers = []
func _ready():
server.listen(4242)
func _process(delta):
server.poll() # Important!
if server.is_connection_available():
var peer = server.take_connection()
var packet = peer.get_packet()
print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
print("Received data: %s" % [packet.get_string_from_utf8()])
# Reply so it knows we received the message.
peer.put_packet(packet)
# Keep a reference so we can keep contacting the remote peer.
peers.append(peer)
for i in range(0, peers.size()):
pass # Do something with the connected peers.
.. code-tab:: csharp
// ServerNode.cs
using Godot;
using System.Collections.Generic;
public partial class ServerNode : Node
{
private UdpServer _server = new UdpServer();
private List<PacketPeerUdp> _peers = new List<PacketPeerUdp>();
public override void _Ready()
{
_server.Listen(4242);
}
public override void _Process(double delta)
{
_server.Poll(); // Important!
if (_server.IsConnectionAvailable())
{
PacketPeerUdp peer = _server.TakeConnection();
byte[] packet = peer.GetPacket();
GD.Print($"Accepted Peer: {peer.GetPacketIP()}:{peer.GetPacketPort()}");
GD.Print($"Received Data: {packet.GetStringFromUtf8()}");
// Reply so it knows we received the message.
peer.PutPacket(packet);
// Keep a reference so we can keep contacting the remote peer.
_peers.Add(peer);
}
foreach (var peer in _peers)
{
// Do something with the peers.
}
}
}
.. tabs::
.. code-tab:: gdscript
# client_node.gd
class_name ClientNode
extends Node
var udp = PacketPeerUDP.new()
var connected = false
func _ready():
udp.connect_to_host("127.0.0.1", 4242)
func _process(delta):
if !connected:
# Try to contact server
udp.put_packet("The answer is... 42!".to_utf8_buffer())
if udp.get_available_packet_count() > 0:
print("Connected: %s" % udp.get_packet().get_string_from_utf8())
connected = true
.. code-tab:: csharp
// ClientNode.cs
using Godot;
public partial class ClientNode : Node
{
private PacketPeerUdp _udp = new PacketPeerUdp();
private bool _connected = false;
public override void _Ready()
{
_udp.ConnectToHost("127.0.0.1", 4242);
}
public override void _Process(double delta)
{
if (!_connected)
{
// Try to contact server
_udp.PutPacket("The Answer Is..42!".ToUtf8Buffer());
}
if (_udp.GetAvailablePacketCount() > 0)
{
GD.Print($"Connected: {_udp.GetPacket().GetStringFromUtf8()}");
_connected = true;
}
}
}
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------+----------------------------------------------------------------------------------+--------+
| :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
+-----------------------+----------------------------------------------------------------------------------+--------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_local_port<class_UDPServer_method_get_local_port>`\ (\ ) |const| |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`\ (\ ) |const| |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>`\ (\ ) |const| |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>`\ (\ port\: :ref:`int<class_int>`, bind_address\: :ref:`String<class_String>` = "*"\ ) |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>`\ (\ ) |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`stop<class_UDPServer_method_stop>`\ (\ ) |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>`\ (\ ) |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_UDPServer_property_max_pending_connections:
.. rst-class:: classref-property
:ref:`int<class_int>` **max_pending_connections** = ``16`` :ref:`🔗<class_UDPServer_property_max_pending_connections>`
.. rst-class:: classref-property-setget
- |void| **set_max_pending_connections**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_max_pending_connections**\ (\ )
Define the maximum number of pending connections, during :ref:`poll()<class_UDPServer_method_poll>`, any new pending connection exceeding that value will be automatically dropped. Setting this value to ``0`` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_UDPServer_method_get_local_port:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_local_port**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_get_local_port>`
Returns the local port this server is listening to.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_is_connection_available:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_connection_available**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_is_connection_available>`
Returns ``true`` if a packet with a new address/port combination was received on the socket.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_is_listening:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_listening**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_is_listening>`
Returns ``true`` if the socket is open and listening on a port.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_listen:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **listen**\ (\ port\: :ref:`int<class_int>`, bind_address\: :ref:`String<class_String>` = "*"\ ) :ref:`🔗<class_UDPServer_method_listen>`
Starts the server by opening a UDP socket listening on the given ``port``. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.bind()<class_PacketPeerUDP_method_bind>`.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_poll:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **poll**\ (\ ) :ref:`🔗<class_UDPServer_method_poll>`
Call this method at regular intervals (e.g. inside :ref:`Node._process()<class_Node_private_method__process>`) to process new packets. Any packet from a known address/port pair will be delivered to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, while any packet received from an unknown address/port pair will be added as a pending connection (see :ref:`is_connection_available()<class_UDPServer_method_is_connection_available>` and :ref:`take_connection()<class_UDPServer_method_take_connection>`). The maximum number of pending connections is defined via :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_stop:
.. rst-class:: classref-method
|void| **stop**\ (\ ) :ref:`🔗<class_UDPServer_method_stop>`
Stops the server, closing the UDP socket if open. Will close all connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` accepted via :ref:`take_connection()<class_UDPServer_method_take_connection>` (remote peers will not be notified).
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_take_connection:
.. rst-class:: classref-method
:ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection**\ (\ ) :ref:`🔗<class_UDPServer_method_take_connection>`
Returns the first pending connection (connected to the appropriate address/port). Will return ``null`` if no new connection is available. See also :ref:`is_connection_available()<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`