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godot-docs/classes/class_csgsphere3d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGSphere3D.xml.
.. _class_CSGSphere3D:
CSGSphere3D
===========
**Inherits:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Sphere shape.
.. rst-class:: classref-introduction-group
Description
-----------
This node allows you to create a sphere for use with the CSG system.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGSphere3D_property_material>` | |
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`radial_segments<class_CSGSphere3D_property_radial_segments>` | ``12`` |
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`radius<class_CSGSphere3D_property_radius>` | ``0.5`` |
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`rings<class_CSGSphere3D_property_rings>` | ``6`` |
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGSphere3D_property_smooth_faces>` | ``true`` |
+---------------------------------+--------------------------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CSGSphere3D_property_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **material** :ref:`🔗<class_CSGSphere3D_property_material>`
.. rst-class:: classref-property-setget
- |void| **set_material**\ (\ value\: :ref:`Material<class_Material>`\ )
- :ref:`Material<class_Material>` **get_material**\ (\ )
The material used to render the sphere.
.. rst-class:: classref-item-separator
----
.. _class_CSGSphere3D_property_radial_segments:
.. rst-class:: classref-property
:ref:`int<class_int>` **radial_segments** = ``12`` :ref:`🔗<class_CSGSphere3D_property_radial_segments>`
.. rst-class:: classref-property-setget
- |void| **set_radial_segments**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_radial_segments**\ (\ )
Number of vertical slices for the sphere.
.. rst-class:: classref-item-separator
----
.. _class_CSGSphere3D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_CSGSphere3D_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
Radius of the sphere.
.. rst-class:: classref-item-separator
----
.. _class_CSGSphere3D_property_rings:
.. rst-class:: classref-property
:ref:`int<class_int>` **rings** = ``6`` :ref:`🔗<class_CSGSphere3D_property_rings>`
.. rst-class:: classref-property-setget
- |void| **set_rings**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_rings**\ (\ )
Number of horizontal slices for the sphere.
.. rst-class:: classref-item-separator
----
.. _class_CSGSphere3D_property_smooth_faces:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **smooth_faces** = ``true`` :ref:`🔗<class_CSGSphere3D_property_smooth_faces>`
.. rst-class:: classref-property-setget
- |void| **set_smooth_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_smooth_faces**\ (\ )
If ``true`` the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If ``false`` the sphere will have a flat shaded look.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`