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141 lines
7.3 KiB
ReStructuredText
141 lines
7.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamGeneratorPlayback.xml.
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.. _class_AudioStreamGeneratorPlayback:
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AudioStreamGeneratorPlayback
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============================
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**Inherits:** :ref:`AudioStreamPlaybackResampled<class_AudioStreamPlaybackResampled>` **<** :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Plays back audio generated using :ref:`AudioStreamGenerator<class_AudioStreamGenerator>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This class is meant to be used with :ref:`AudioStreamGenerator<class_AudioStreamGenerator>` to play back the generated audio in real-time.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `Audio Generator Demo <https://godotengine.org/asset-library/asset/2759>`__
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- `Godot 3.2 will get new audio features <https://godotengine.org/article/godot-32-will-get-new-audio-features>`__
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`can_push_buffer<class_AudioStreamGeneratorPlayback_method_can_push_buffer>`\ (\ amount\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`clear_buffer<class_AudioStreamGeneratorPlayback_method_clear_buffer>`\ (\ ) |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frames_available<class_AudioStreamGeneratorPlayback_method_get_frames_available>`\ (\ ) |const| |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_skips<class_AudioStreamGeneratorPlayback_method_get_skips>`\ (\ ) |const| |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`push_buffer<class_AudioStreamGeneratorPlayback_method_push_buffer>`\ (\ frames\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`push_frame<class_AudioStreamGeneratorPlayback_method_push_frame>`\ (\ frame\: :ref:`Vector2<class_Vector2>`\ ) |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_AudioStreamGeneratorPlayback_method_can_push_buffer:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **can_push_buffer**\ (\ amount\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AudioStreamGeneratorPlayback_method_can_push_buffer>`
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Returns ``true`` if a buffer of the size ``amount`` can be pushed to the audio sample data buffer without overflowing it, ``false`` otherwise.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioStreamGeneratorPlayback_method_clear_buffer:
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.. rst-class:: classref-method
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|void| **clear_buffer**\ (\ ) :ref:`🔗<class_AudioStreamGeneratorPlayback_method_clear_buffer>`
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Clears the audio sample data buffer.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioStreamGeneratorPlayback_method_get_frames_available:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_frames_available**\ (\ ) |const| :ref:`🔗<class_AudioStreamGeneratorPlayback_method_get_frames_available>`
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Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is ``0``, the buffer is full.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioStreamGeneratorPlayback_method_get_skips:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_skips**\ (\ ) |const| :ref:`🔗<class_AudioStreamGeneratorPlayback_method_get_skips>`
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Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioStreamGeneratorPlayback_method_push_buffer:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **push_buffer**\ (\ frames\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_AudioStreamGeneratorPlayback_method_push_buffer>`
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Pushes several audio data frames to the buffer. This is usually more efficient than :ref:`push_frame()<class_AudioStreamGeneratorPlayback_method_push_frame>` in C# and compiled languages via GDExtension, but :ref:`push_buffer()<class_AudioStreamGeneratorPlayback_method_push_buffer>` may be *less* efficient in GDScript.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioStreamGeneratorPlayback_method_push_frame:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **push_frame**\ (\ frame\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_AudioStreamGeneratorPlayback_method_push_frame>`
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Pushes a single audio data frame to the buffer. This is usually less efficient than :ref:`push_buffer()<class_AudioStreamGeneratorPlayback_method_push_buffer>` in C# and compiled languages via GDExtension, but :ref:`push_frame()<class_AudioStreamGeneratorPlayback_method_push_frame>` may be *more* efficient in GDScript.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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