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godot-docs/classes/class_visualshadernodeuvfunc.rst
2024-05-31 13:54:35 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeUVFunc.xml.
.. _class_VisualShaderNodeUVFunc:
VisualShaderNodeUVFunc
======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Contains functions to modify texture coordinates (``uv``) to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
UV functions are similar to :ref:`Vector2<class_Vector2>` functions, but the input port of this node uses the shader's UV value by default.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------------+-----------------------------------------------------------------+-------+
| :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` | :ref:`function<class_VisualShaderNodeUVFunc_property_function>` | ``0`` |
+-------------------------------------------------------+-----------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeUVFunc_Function:
.. rst-class:: classref-enumeration
enum **Function**: :ref:`🔗<enum_VisualShaderNodeUVFunc_Function>`
.. _class_VisualShaderNodeUVFunc_constant_FUNC_PANNING:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_PANNING** = ``0``
Translates ``uv`` by using ``scale`` and ``offset`` values using the following formula: ``uv = uv + offset * scale``. ``uv`` port is connected to ``UV`` built-in by default.
.. _class_VisualShaderNodeUVFunc_constant_FUNC_SCALING:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_SCALING** = ``1``
Scales ``uv`` by using ``scale`` and ``pivot`` values using the following formula: ``uv = (uv - pivot) * scale + pivot``. ``uv`` port is connected to ``UV`` built-in by default.
.. _class_VisualShaderNodeUVFunc_constant_FUNC_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_MAX** = ``2``
Represents the size of the :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeUVFunc_property_function:
.. rst-class:: classref-property
:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **function** = ``0`` :ref:`🔗<class_VisualShaderNodeUVFunc_property_function>`
.. rst-class:: classref-property-setget
- |void| **set_function**\ (\ value\: :ref:`Function<enum_VisualShaderNodeUVFunc_Function>`\ )
- :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **get_function**\ (\ )
A function to be applied to the texture coordinates. See :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`