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147 lines
5.2 KiB
ReStructuredText
147 lines
5.2 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeRemap.xml.
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.. _class_VisualShaderNodeRemap:
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VisualShaderNodeRemap
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=====================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A visual shader node for remap function.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Remap will transform the input range into output range, e.g. you can change a ``0..1`` value to ``-2..2`` etc. See :ref:`@GlobalScope.remap()<class_@GlobalScope_method_remap>` for more details.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+--------------------------------------------------+--------------------------------------------------------------+-------+
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| :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` | :ref:`op_type<class_VisualShaderNodeRemap_property_op_type>` | ``0`` |
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+--------------------------------------------------+--------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_VisualShaderNodeRemap_OpType:
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.. rst-class:: classref-enumeration
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enum **OpType**: :ref:`🔗<enum_VisualShaderNodeRemap_OpType>`
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_SCALAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_SCALAR** = ``0``
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A floating-point scalar type.
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D** = ``1``
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A 2D vector type.
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D_SCALAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D_SCALAR** = ``2``
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The ``value`` port uses a 2D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D** = ``3``
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A 3D vector type.
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D_SCALAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D_SCALAR** = ``4``
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The ``value`` port uses a 3D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D** = ``5``
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A 4D vector type.
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D_SCALAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D_SCALAR** = ``6``
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The ``value`` port uses a 4D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_MAX** = ``7``
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Represents the size of the :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` enum.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeRemap_property_op_type:
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.. rst-class:: classref-property
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **op_type** = ``0`` :ref:`🔗<class_VisualShaderNodeRemap_property_op_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_op_type**\ (\ value\: :ref:`OpType<enum_VisualShaderNodeRemap_OpType>`\ )
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- :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **get_op_type**\ (\ )
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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