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140 lines
5.6 KiB
ReStructuredText
140 lines
5.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeBillboard.xml.
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.. _class_VisualShaderNodeBillboard:
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VisualShaderNodeBillboard
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=========================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A node that controls how the object faces the camera to be used within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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The output port of this node needs to be connected to ``Model View Matrix`` port of :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
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| :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` | :ref:`billboard_type<class_VisualShaderNodeBillboard_property_billboard_type>` | ``1`` |
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+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`keep_scale<class_VisualShaderNodeBillboard_property_keep_scale>` | ``false`` |
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+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_VisualShaderNodeBillboard_BillboardType:
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.. rst-class:: classref-enumeration
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enum **BillboardType**: :ref:`🔗<enum_VisualShaderNodeBillboard_BillboardType>`
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.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_DISABLED:
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.. rst-class:: classref-enumeration-constant
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:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_DISABLED** = ``0``
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Billboarding is disabled and the node does nothing.
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.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_ENABLED:
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.. rst-class:: classref-enumeration-constant
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:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_ENABLED** = ``1``
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A standard billboarding algorithm is enabled.
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.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_FIXED_Y:
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.. rst-class:: classref-enumeration-constant
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:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_FIXED_Y** = ``2``
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A billboarding algorithm to rotate around Y-axis is enabled.
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.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_PARTICLES:
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.. rst-class:: classref-enumeration-constant
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:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_PARTICLES** = ``3``
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A billboarding algorithm designed to use on particles is enabled.
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.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_MAX** = ``4``
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Represents the size of the :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` enum.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeBillboard_property_billboard_type:
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.. rst-class:: classref-property
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:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **billboard_type** = ``1`` :ref:`🔗<class_VisualShaderNodeBillboard_property_billboard_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_billboard_type**\ (\ value\: :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>`\ )
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- :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **get_billboard_type**\ (\ )
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Controls how the object faces the camera. See :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeBillboard_property_keep_scale:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **keep_scale** = ``false`` :ref:`🔗<class_VisualShaderNodeBillboard_property_keep_scale>`
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.. rst-class:: classref-property-setget
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- |void| **set_keep_scale_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_keep_scale_enabled**\ (\ )
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If ``true``, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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