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godot-docs/classes/class_scriptcreatedialog.rst
2025-02-15 03:21:09 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ScriptCreateDialog.xml.
.. _class_ScriptCreateDialog:
ScriptCreateDialog
==================
**Inherits:** :ref:`ConfirmationDialog<class_ConfirmationDialog>` **<** :ref:`AcceptDialog<class_AcceptDialog>` **<** :ref:`Window<class_Window>` **<** :ref:`Viewport<class_Viewport>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Godot editor's popup dialog for creating new :ref:`Script<class_Script>` files.
.. rst-class:: classref-introduction-group
Description
-----------
The **ScriptCreateDialog** creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the :ref:`Window.popup()<class_Window_method_popup>` methods.
.. tabs::
.. code-tab:: gdscript
func _ready():
var dialog = ScriptCreateDialog.new();
dialog.config("Node", "res://new_node.gd") # For in-engine types.
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
dialog.popup_centered()
.. code-tab:: csharp
public override void _Ready()
{
var dialog = new ScriptCreateDialog();
dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
dialog.PopupCentered();
}
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------+-------------------+------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | dialog_hide_on_ok | ``false`` (overrides :ref:`AcceptDialog<class_AcceptDialog_property_dialog_hide_on_ok>`) |
+-----------------------------+-------------------+------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | ok_button_text | ``"Create"`` (overrides :ref:`AcceptDialog<class_AcceptDialog_property_ok_button_text>`) |
+-----------------------------+-------------------+------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | title | ``"Attach Node Script"`` (overrides :ref:`Window<class_Window_property_title>`) |
+-----------------------------+-------------------+------------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`config<class_ScriptCreateDialog_method_config>`\ (\ inherits\: :ref:`String<class_String>`, path\: :ref:`String<class_String>`, built_in_enabled\: :ref:`bool<class_bool>` = true, load_enabled\: :ref:`bool<class_bool>` = true\ ) |
+--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_ScriptCreateDialog_signal_script_created:
.. rst-class:: classref-signal
**script_created**\ (\ script\: :ref:`Script<class_Script>`\ ) :ref:`🔗<class_ScriptCreateDialog_signal_script_created>`
Emitted when the user clicks the OK button.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_ScriptCreateDialog_method_config:
.. rst-class:: classref-method
|void| **config**\ (\ inherits\: :ref:`String<class_String>`, path\: :ref:`String<class_String>`, built_in_enabled\: :ref:`bool<class_bool>` = true, load_enabled\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_ScriptCreateDialog_method_config>`
Prefills required fields to configure the ScriptCreateDialog for use.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`